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Ptolus in BESMd20
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3699083" data-attributes="member: 43283"><p>1. I'm actually going to be running Everstone, which isn't "pure" BESMd20. A number of different things have been modified, for example, there's a modified version of BaB instead of being skill based. Also, spells in general over 5th level aren't appropriate. I think I've only seen one guy over on the Enworld forums (3 or 4 years ago) that actually ran Everstone. In spite of that...</p><p></p><p>Anyone has some advice regarding encounters using BESMd20, or has any suggestions on things to watch out for?</p><p></p><p>I've got the Monstrous Manual already, and I guess that'll be helpful...</p><p></p><p>The people are _pumped_! There's some serious excitement for Everstone, which is awesome because I thought it a shame that a pretty nice variant of d20 combined with a groovy setting, basically disappeared unremarked.</p><p></p><p>If you're trying to think of what Everstone is, can read some reviews here: <a href="http://www.amazon.com/Everstone-Bloo.../dp/1894938518" target="_blank">http://www.amazon.com/Everstone-Bloo.../dp/1894938518</a></p><p></p><p>Now, the idea that I tossed out was the Everstone setting, but going with a city-based game (at least to start). The group being members of the Watch, and cruising around doing cop stuff.</p><p></p><p>People got even more excited.</p><p></p><p>And so it looks like I'm going to be plopping Ptolus down, and basing folks in there. Now, I've been through Ptolus a bit but haven't done a serious study of it, since I hadn't expected to be using it for a while yet.</p><p></p><p>Anyone with experience in Ptolus that can give any advice regarding the following:</p><p></p><p>2. In general, magic past 5th level isn't appropriate in Everstone. I figure I can handle certain exceptions (like having a method for people to come back from the dead), but any other bits that I might have missed?</p><p></p><p>3. Constructs. Everstone has the whole construct thing going, rather like Eberron. The default for the Everstone ones are about 12 foot tall and around 1600 pounds. In an effort to make 'em more city-friendly, I'm simply going to have any PC golems be the "Mark 2 Urban Golem", and shrink 'em so they're more like Warforge. Anything I'm missing here?</p><p></p><p>4. Any general advice on integrating Ptolus the city into a d20 setting in general? It's going to be the central city for folks to be operating in and around, but if the party wants to take off and roam the wilds outside the city, I'm not going to stop 'em.</p><p></p><p>5. Anything else you think might be important?</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3699083, member: 43283"] 1. I'm actually going to be running Everstone, which isn't "pure" BESMd20. A number of different things have been modified, for example, there's a modified version of BaB instead of being skill based. Also, spells in general over 5th level aren't appropriate. I think I've only seen one guy over on the Enworld forums (3 or 4 years ago) that actually ran Everstone. In spite of that... Anyone has some advice regarding encounters using BESMd20, or has any suggestions on things to watch out for? I've got the Monstrous Manual already, and I guess that'll be helpful... The people are _pumped_! There's some serious excitement for Everstone, which is awesome because I thought it a shame that a pretty nice variant of d20 combined with a groovy setting, basically disappeared unremarked. If you're trying to think of what Everstone is, can read some reviews here: [url]http://www.amazon.com/Everstone-Bloo.../dp/1894938518[/url] Now, the idea that I tossed out was the Everstone setting, but going with a city-based game (at least to start). The group being members of the Watch, and cruising around doing cop stuff. People got even more excited. And so it looks like I'm going to be plopping Ptolus down, and basing folks in there. Now, I've been through Ptolus a bit but haven't done a serious study of it, since I hadn't expected to be using it for a while yet. Anyone with experience in Ptolus that can give any advice regarding the following: 2. In general, magic past 5th level isn't appropriate in Everstone. I figure I can handle certain exceptions (like having a method for people to come back from the dead), but any other bits that I might have missed? 3. Constructs. Everstone has the whole construct thing going, rather like Eberron. The default for the Everstone ones are about 12 foot tall and around 1600 pounds. In an effort to make 'em more city-friendly, I'm simply going to have any PC golems be the "Mark 2 Urban Golem", and shrink 'em so they're more like Warforge. Anything I'm missing here? 4. Any general advice on integrating Ptolus the city into a d20 setting in general? It's going to be the central city for folks to be operating in and around, but if the party wants to take off and roam the wilds outside the city, I'm not going to stop 'em. 5. Anything else you think might be important? [/QUOTE]
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