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Ptolus in BESMd20
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3699617" data-attributes="member: 43283"><p>Heh, thanks. I picked up BESM d20 (Stingy Gamer's Edition) and thought it had some good potential. It could have done with a bit of an edit so that "normal" people could read and understand it, but I could see some good stuff there.</p><p></p><p>Everstone though.... wow. They took BESMd20, and look to have made that sucker actually work. At least on paper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll be seeing how it plays out in a month when I'm supposed to start running the game. Everstone is the 2nd d20 game that I've looked at and thought, "Yeah, I'd be willing to run that without ripping the system to pieces." Lone Wolf being the first one.</p><p></p><p>Looking through the Monstrous Manual though, I started getting a bit worried about setting up encounters and stuff. Everstone is unfortunately quiet about handling that sort of thing, and I noticed that the BESMd20 way of assigning CRs is different than the WotC way. They do include both the scores, which is why I started getting worried.</p><p></p><p>For example, in the back of the BESMd20 MM where they're talking about customizing things, they mention critters not having a Con score. Which happens to be what the War Golems of Everstone and Giant Robots in BESM d20 are set up like. Now, I've seen a number of things about the issue of no Con stuff (when people have talked about it in relation to Warforge), but I'm not especially worried about it at this point. If it's a problem later, I can always just assign a fake Con score, or have any Golem players generate one when it's become a problem.</p><p></p><p>However, the race section of BESM d20 says that being a Giant Robot is a 4 point race cost (before subtracting out the baseline cost of humans it's a 10 point cost, and humans cost 6), but the back of the MM says no Con with all the benefits it's got is worth 60 CP.</p><p></p><p>A bit of a discrepency there. I'm going to go with the "default" CP cost of 4 points, but it's little things like that which make me a bit nervous.</p><p></p><p>I'm also not quite sure what to expect with tossing Ptolus into the whole mix. It's just too incredible a combination not to try it, but I'm not sure what sort of "gotchas" to expect from it. Everstone doesn't specifically forbid the traditional caster types (it calls 'em Dynamic Sorcerers like BESMd20), in fact they say it's still a pretty popular style of magic, just more on the NPC side of things. And they've helpfully said that the Sorcerer is the way to handle the Dynamic Sorcery side of things, as far as the the "power" or style of the traditional caster types is concerned.</p><p></p><p>So while I should be able to handle a number of the classes in Ptlous right off the bat, I'm sure there's going to be some that provide a bit of a challenge in some fashion. But not knowing the setting inside and out (kinda hard with Ptolus), I thought maybe I'd be able to get some extra insight here.</p><p></p><p>I think for some of the other classes, the BESMd20 breakdown of the classes will help fill in a bunch more of the gaps, and I guess I'll just have to fake the others. Whatever those might be.</p><p></p><p>I seem to be pretty far out into uncharted territory here, so I guess it'll be interesting no matter what. Lots of groovy fun too I hope. Like I said, Everstone is the only other d20 game I've looked at and not immediately started thinking about how to rip bits out of it or whatever. I'm even going to leave the skills alone, whereas normally I really dislike the skill system.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3699617, member: 43283"] Heh, thanks. I picked up BESM d20 (Stingy Gamer's Edition) and thought it had some good potential. It could have done with a bit of an edit so that "normal" people could read and understand it, but I could see some good stuff there. Everstone though.... wow. They took BESMd20, and look to have made that sucker actually work. At least on paper. :) I'll be seeing how it plays out in a month when I'm supposed to start running the game. Everstone is the 2nd d20 game that I've looked at and thought, "Yeah, I'd be willing to run that without ripping the system to pieces." Lone Wolf being the first one. Looking through the Monstrous Manual though, I started getting a bit worried about setting up encounters and stuff. Everstone is unfortunately quiet about handling that sort of thing, and I noticed that the BESMd20 way of assigning CRs is different than the WotC way. They do include both the scores, which is why I started getting worried. For example, in the back of the BESMd20 MM where they're talking about customizing things, they mention critters not having a Con score. Which happens to be what the War Golems of Everstone and Giant Robots in BESM d20 are set up like. Now, I've seen a number of things about the issue of no Con stuff (when people have talked about it in relation to Warforge), but I'm not especially worried about it at this point. If it's a problem later, I can always just assign a fake Con score, or have any Golem players generate one when it's become a problem. However, the race section of BESM d20 says that being a Giant Robot is a 4 point race cost (before subtracting out the baseline cost of humans it's a 10 point cost, and humans cost 6), but the back of the MM says no Con with all the benefits it's got is worth 60 CP. A bit of a discrepency there. I'm going to go with the "default" CP cost of 4 points, but it's little things like that which make me a bit nervous. I'm also not quite sure what to expect with tossing Ptolus into the whole mix. It's just too incredible a combination not to try it, but I'm not sure what sort of "gotchas" to expect from it. Everstone doesn't specifically forbid the traditional caster types (it calls 'em Dynamic Sorcerers like BESMd20), in fact they say it's still a pretty popular style of magic, just more on the NPC side of things. And they've helpfully said that the Sorcerer is the way to handle the Dynamic Sorcery side of things, as far as the the "power" or style of the traditional caster types is concerned. So while I should be able to handle a number of the classes in Ptlous right off the bat, I'm sure there's going to be some that provide a bit of a challenge in some fashion. But not knowing the setting inside and out (kinda hard with Ptolus), I thought maybe I'd be able to get some extra insight here. I think for some of the other classes, the BESMd20 breakdown of the classes will help fill in a bunch more of the gaps, and I guess I'll just have to fake the others. Whatever those might be. I seem to be pretty far out into uncharted territory here, so I guess it'll be interesting no matter what. Lots of groovy fun too I hope. Like I said, Everstone is the only other d20 game I've looked at and not immediately started thinking about how to rip bits out of it or whatever. I'm even going to leave the skills alone, whereas normally I really dislike the skill system. [/QUOTE]
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