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Ptolus: Midwood - "The Dark Waters of Moss Pond"
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<blockquote data-quote="Emus Graymullet" data-source="post: 3422279" data-attributes="member: 48939"><p>Just saw this.</p><p></p><p><strong>Emus Graymullet</strong></p><p>Neutral Grailwarden Dwarf Barbarian (2)/Druid (1) </p><p></p><p>STR: 14 (+2) (+4 to resist Bull Rush and Trip)</p><p>DEX: 14 (+2) (+4 to resist Trip)</p><p>CON: 15 (+2)</p><p>INT: 8 (-1)</p><p>WIS: 14 (+2)</p><p>CHA: 8 (-1) </p><p></p><p>HP: 30/30</p><p>AC: 17 (12 touch, 17 flat-footed) </p><p></p><p>Base Attack: +2</p><p>Greatclub: +4 melee (1d10+3, x2)</p><p>Dwarven waraxe (+1): +5 melee (1d10+3, x3)</p><p>Club: +4 melee/ranged (1d6+2, x2)</p><p>Dagger: +4 melee/ranged (1d4+2, 19-20/x2)</p><p>Sling: +4 ranged (1d4+2, 20/x2) </p><p></p><p>Druid spells prepared: 0 (3+0): Cure Minor Wounds, Cure Minor Wounds, Detect Poison; 1 (1+1): Entangle, Faerie Fire </p><p></p><p>Saving Throws: Fortitude +7, Reflex +2, Will +4 (+2 against poison, spells, and spell-like effects) </p><p></p><p>Feats: Power Attack, Cleave</p><p>Skills: Appraise -1 (0+-1) (+2 if related to stone or metal), Craft: Alchemy 4 (2+-1+2), Handle Animal 0 (1+-1) (+4 if involving Animal Companion), Heal 2 (0+2), Jump 5 (3+2), Knowledge: Architecture 1 (0+-1+2), Knowledge: Engineering 1 (0+-1+2), Knowledge: Nature 4 (1+-1+2+2), Listen 5 (3+2), Profession: Engineer 1 (0+-1+2), Search -1 (0+-1) (+2 concerning unusual stonework), Spot 2 (0+2), Survival 9 (5+2+2), Swim 4 (2+2) </p><p></p><p>Languages: Dwarven, Common, Druidic</p><p>Religion: Hanseath </p><p></p><p>Class Abilities: <ul> <li data-xf-list-type="ul">Weapon and Armor Proficiency: Emus is proficient with all simple and martial weapons, and Dwarven Waraxes and Urgoshes. He is also proficient with all natural attacks (claw, bite, and so forth) of any form he assumes with wild shape. He is limited to wearing only padded, leather, or hide armor, and wooden shields (except tower shields).<br /> </li> <li data-xf-list-type="ul">Fast Movement: Emus' land speed is 30ft as long as he is wearing no armor, light armor, or medium armor.<br /> </li> <li data-xf-list-type="ul">Rage: Emus can enter a rage a certain number of times per day, once per encounter. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. A fit of rage lasts for a number of rounds equal to 3 + Emus’ (newly improved) Constitution modifier. At the end of the rage, Emus loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.<br /> </li> <li data-xf-list-type="ul">Spells: To prepare or cast a spell, Emus must have a Wisdom score equal to at least 10 + the spell level. He cannot be in a rage. The Difficulty Class for a saving throw against a druid’s spell is 10 + the spell level + 2 (his Wisdom modifier). In addition to his daily alotment of Druidic spells, Emus gets bonus spells due to his Wisdom modifier. Also, he can "lose" a prepared spell in order to cast any Summon Nature's Ally spell of the same level or lower.<br /> </li> <li data-xf-list-type="ul">Animal Companion: Skeeter -- Link and Share Spells (See Skeeter's page for specifics.)<br /> </li> <li data-xf-list-type="ul">Nature Sense: Emus gains a +2 bonus on Knowledge (nature) and Survival checks.<br /> </li> <li data-xf-list-type="ul">Wild Empathy: Emus can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person.<br /> </li> <li data-xf-list-type="ul">Uncanny Dodge: Emus retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.</li> </ul><p>Race Abilities: <ul> <li data-xf-list-type="ul">Darkvision: 60 ft. <br /> </li> <li data-xf-list-type="ul">Base land speed not reduced by a heavy load<br /> </li> <li data-xf-list-type="ul">+2 on Craft checks that are related to stone or metal</li> </ul><p>Equipment: Backpack, Explorer's outfit, Flint and steel, Mug/tankard (clay), Pouch (belt) (2), Rope (hemp) (50 ft.), Sack, Sling, Torch (2), Waterskin </p><p></p><p>Weapons and armor: Bullets (sling) (50), Club, Dagger, Greatclub, Magical Dwarven Waraxe (Urak, "the Skull-Cutter"), Hide armor, Heavy Shield (Wooden, Masterwork) </p><p></p><p>Wealth: 0p, 173g, 55s, 8c </p><p></p><p>XP: 3563</p></blockquote><p></p>
[QUOTE="Emus Graymullet, post: 3422279, member: 48939"] Just saw this. [b]Emus Graymullet[/b] Neutral Grailwarden Dwarf Barbarian (2)/Druid (1) STR: 14 (+2) (+4 to resist Bull Rush and Trip) DEX: 14 (+2) (+4 to resist Trip) CON: 15 (+2) INT: 8 (-1) WIS: 14 (+2) CHA: 8 (-1) HP: 30/30 AC: 17 (12 touch, 17 flat-footed) Base Attack: +2 Greatclub: +4 melee (1d10+3, x2) Dwarven waraxe (+1): +5 melee (1d10+3, x3) Club: +4 melee/ranged (1d6+2, x2) Dagger: +4 melee/ranged (1d4+2, 19-20/x2) Sling: +4 ranged (1d4+2, 20/x2) Druid spells prepared: 0 (3+0): Cure Minor Wounds, Cure Minor Wounds, Detect Poison; 1 (1+1): Entangle, Faerie Fire Saving Throws: Fortitude +7, Reflex +2, Will +4 (+2 against poison, spells, and spell-like effects) Feats: Power Attack, Cleave Skills: Appraise -1 (0+-1) (+2 if related to stone or metal), Craft: Alchemy 4 (2+-1+2), Handle Animal 0 (1+-1) (+4 if involving Animal Companion), Heal 2 (0+2), Jump 5 (3+2), Knowledge: Architecture 1 (0+-1+2), Knowledge: Engineering 1 (0+-1+2), Knowledge: Nature 4 (1+-1+2+2), Listen 5 (3+2), Profession: Engineer 1 (0+-1+2), Search -1 (0+-1) (+2 concerning unusual stonework), Spot 2 (0+2), Survival 9 (5+2+2), Swim 4 (2+2) Languages: Dwarven, Common, Druidic Religion: Hanseath Class Abilities:[list][*]Weapon and Armor Proficiency: Emus is proficient with all simple and martial weapons, and Dwarven Waraxes and Urgoshes. He is also proficient with all natural attacks (claw, bite, and so forth) of any form he assumes with wild shape. He is limited to wearing only padded, leather, or hide armor, and wooden shields (except tower shields). [*]Fast Movement: Emus' land speed is 30ft as long as he is wearing no armor, light armor, or medium armor. [*]Rage: Emus can enter a rage a certain number of times per day, once per encounter. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. A fit of rage lasts for a number of rounds equal to 3 + Emus’ (newly improved) Constitution modifier. At the end of the rage, Emus loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. [*]Spells: To prepare or cast a spell, Emus must have a Wisdom score equal to at least 10 + the spell level. He cannot be in a rage. The Difficulty Class for a saving throw against a druid’s spell is 10 + the spell level + 2 (his Wisdom modifier). In addition to his daily alotment of Druidic spells, Emus gets bonus spells due to his Wisdom modifier. Also, he can "lose" a prepared spell in order to cast any Summon Nature's Ally spell of the same level or lower. [*]Animal Companion: Skeeter -- Link and Share Spells (See Skeeter's page for specifics.) [*]Nature Sense: Emus gains a +2 bonus on Knowledge (nature) and Survival checks. [*]Wild Empathy: Emus can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. [*]Uncanny Dodge: Emus retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.[/list] Race Abilities:[list][*]Darkvision: 60 ft. [*]Base land speed not reduced by a heavy load [*]+2 on Craft checks that are related to stone or metal[/list] Equipment: Backpack, Explorer's outfit, Flint and steel, Mug/tankard (clay), Pouch (belt) (2), Rope (hemp) (50 ft.), Sack, Sling, Torch (2), Waterskin Weapons and armor: Bullets (sling) (50), Club, Dagger, Greatclub, Magical Dwarven Waraxe (Urak, "the Skull-Cutter"), Hide armor, Heavy Shield (Wooden, Masterwork) Wealth: 0p, 173g, 55s, 8c XP: 3563 [/QUOTE]
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