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Ptolus: Midwood - "The Dark Waters of Moss Pond"
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3266097" data-attributes="member: 11760"><p>"It would be clever," Emmerson says, lowering the mirror to the ground, "To store the mirrors away from the 'activation' place, if that's what it is. Makes you wonder how safe it would be reassemble them.</p><p></p><p>"But I am concerned. I do not like the battle scenes depicted in the mirror frames and I certainly do not like that a statue that predates the ascension of Lothian still holds power to attack. Nor do I like that owl-thing.</p><p></p><p>"Knowledge is power, friends. We need to know what those symbols mean, because if we fiddle with those items the way a child would with a siege weapon, I'm certain we will not live to see Maidensbridge again. We need someone to interpret the symbols accurately."</p><p></p><p>Hazel nods in agreement.</p><p></p><p>"Yeah, those battle scenes don't inspire trust in the owl-folk or their magical friends." She stoops down to pull another torch out of her pack. "But if someone wants to hold onto a second torch, I'll head over to the water room with Tosh and see if those walls hold any clues for the mirrors."</p><p></p><p>Tosh and Hazel head down the stairs and towards the room with the pool. Unnoticed by them, the air coming from the entrance to the south is colder, and a wind may be picking up.</p><p></p><p>In the other room, there don't appear to be any obvious ways the mirrors could be used here -- there are no holes on the wall, no spots where they could be mounted on shelves and no obvious marks on the floor where they might have once rested.</p><p></p><p>Tosh pulls out his waterskin and takes a long pull, then empties on the floor. He then proceeds to fill it up with water from the basin.</p><p></p><p>"Let's rejoin the others, Hazel. I see nothing of importance here."</p><p></p><p>"It's the images of the robed figures standing inside the frames that have got me bugged," Bufer says to the others, as Tosh and Hazel return. "What does that mean?"</p><p></p><p>Bufer glances up at Tosh and Hazel as they approach the rest of the party, and raises an eyebrow in askance. Tosh simply shakes his head.</p><p></p><p>"It is in my learn-ed opinion," offers Renraw, now almost flat on the floor with head resting on the base of the statue, "That whoever these robed figures were used these mirrors for planar travel. Whether the five of them connect with each other, or with other mirrors in other locales, I cannot guess. But at any rate, we're not going to crack the case milling about in here. If the room with the bear provides no further clues, we'll need to get these mirrors out of here and back home so we can seek the aid of experts."</p><p></p><p>Tosh uncorks the waterskin and pours the water on the face of one of the silver mirrors. The water rinses the mirror clean of the dust of ages, but although it restores it to a sparkling clean, it seems to have no other effect.</p><p></p><p>"All right then," Bufer says, "I guess it's on to the room with the bear-thing in it, right? Hazel, are you still resolutely against fighting it? Because if that beastie's at all territorial, it's liable to come down to that if we all go tromping in there."</p><p></p><p>"Whatever it takes to get us moving again!" Renraw dramatically thrusts his finger into the air, still lying quite flat. "Would anyone mind carrying me?"</p><p></p><p>"I think it's foolish to rouse a sleeping bear, and cruel to kill it when we're the ones invading its home." Hazel's voice is quiet, but resolute. "And I can't even be certain it's a bear at all -- it could be something I've never seen before."</p><p></p><p>She rubs her free hand over the head of her axe.</p><p></p><p>"But if you're asking will I let it kill y'all if I could stop it ... no. If you truly believe we'll learn something in the last room that we haven't already learned from these two rooms, then let's go. But might I suggest that if we sense no specific evil from the creature, we leave it be. Run, rather than fight, I mean. And do our best to move quietly and avoid disturbing it at all."</p><p></p><p>"Well, quiet is what I do best," Tosh grins, "So I suggest we just go over to the top of the stairs, enough to shed some light and allow me to scout on ahead into the tunnel and see what indeed we face. Perhaps Emus would care to follow me part way and watch my back. He has good enough eyes to make out if I were to get mauled."</p><p></p><p>Tosh turns and heads toward the last stairwell, the one with the excavation, once again.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3266097, member: 11760"] "It would be clever," Emmerson says, lowering the mirror to the ground, "To store the mirrors away from the 'activation' place, if that's what it is. Makes you wonder how safe it would be reassemble them. "But I am concerned. I do not like the battle scenes depicted in the mirror frames and I certainly do not like that a statue that predates the ascension of Lothian still holds power to attack. Nor do I like that owl-thing. "Knowledge is power, friends. We need to know what those symbols mean, because if we fiddle with those items the way a child would with a siege weapon, I'm certain we will not live to see Maidensbridge again. We need someone to interpret the symbols accurately." Hazel nods in agreement. "Yeah, those battle scenes don't inspire trust in the owl-folk or their magical friends." She stoops down to pull another torch out of her pack. "But if someone wants to hold onto a second torch, I'll head over to the water room with Tosh and see if those walls hold any clues for the mirrors." Tosh and Hazel head down the stairs and towards the room with the pool. Unnoticed by them, the air coming from the entrance to the south is colder, and a wind may be picking up. In the other room, there don't appear to be any obvious ways the mirrors could be used here -- there are no holes on the wall, no spots where they could be mounted on shelves and no obvious marks on the floor where they might have once rested. Tosh pulls out his waterskin and takes a long pull, then empties on the floor. He then proceeds to fill it up with water from the basin. "Let's rejoin the others, Hazel. I see nothing of importance here." "It's the images of the robed figures standing inside the frames that have got me bugged," Bufer says to the others, as Tosh and Hazel return. "What does that mean?" Bufer glances up at Tosh and Hazel as they approach the rest of the party, and raises an eyebrow in askance. Tosh simply shakes his head. "It is in my learn-ed opinion," offers Renraw, now almost flat on the floor with head resting on the base of the statue, "That whoever these robed figures were used these mirrors for planar travel. Whether the five of them connect with each other, or with other mirrors in other locales, I cannot guess. But at any rate, we're not going to crack the case milling about in here. If the room with the bear provides no further clues, we'll need to get these mirrors out of here and back home so we can seek the aid of experts." Tosh uncorks the waterskin and pours the water on the face of one of the silver mirrors. The water rinses the mirror clean of the dust of ages, but although it restores it to a sparkling clean, it seems to have no other effect. "All right then," Bufer says, "I guess it's on to the room with the bear-thing in it, right? Hazel, are you still resolutely against fighting it? Because if that beastie's at all territorial, it's liable to come down to that if we all go tromping in there." "Whatever it takes to get us moving again!" Renraw dramatically thrusts his finger into the air, still lying quite flat. "Would anyone mind carrying me?" "I think it's foolish to rouse a sleeping bear, and cruel to kill it when we're the ones invading its home." Hazel's voice is quiet, but resolute. "And I can't even be certain it's a bear at all -- it could be something I've never seen before." She rubs her free hand over the head of her axe. "But if you're asking will I let it kill y'all if I could stop it ... no. If you truly believe we'll learn something in the last room that we haven't already learned from these two rooms, then let's go. But might I suggest that if we sense no specific evil from the creature, we leave it be. Run, rather than fight, I mean. And do our best to move quietly and avoid disturbing it at all." "Well, quiet is what I do best," Tosh grins, "So I suggest we just go over to the top of the stairs, enough to shed some light and allow me to scout on ahead into the tunnel and see what indeed we face. Perhaps Emus would care to follow me part way and watch my back. He has good enough eyes to make out if I were to get mauled." Tosh turns and heads toward the last stairwell, the one with the excavation, once again. [/QUOTE]
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