Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Ptolus: Midwood - "The Dark Waters of Moss Pond"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3393253" data-attributes="member: 11760"><p>It's mid-morning on Wind 9 when Tock Chandler, Tosh Bergin and Renraw and Scimitar Kem set out for the ancient gnomish ruins of Treeline. Gax and her kobold armies wiped out the native gnomes of the Tulgey Wood five centuries ago, even as she evicted the dwarves from the city of Glangirn within Green Mountain.</p><p></p><p>Renraw is visibly nervous as they tromp through the woods. His brother Scim is outwardly flippant about the whole affair, but Renraw knows better: He's worried, too. As expected, Renraw had to pay both him and Tosh, and ordered them to shadow him from a distance, and above all, not be seen unless he and Tock are betrayed and attacked.</p><p></p><p>Treeline, today, is so ruined that one has to know it exists, and where, to even notice it. The gnomes of old built homes that blended almost seamlessly into the natural environment, and when it was laid to waste, the ruins became almost impossible to find.</p><p></p><p>But the Green Mountain kobolds remember, as do the gnomes of Wit's End.</p><p></p><p>As Renraw and Tock approach, they see Wormy standing in a sunny spot surrounded by a low line of ruined stone. From the size of it, it was likely once an important building in the ancient gnomish community. The kobold is again wearing the black goggles. Nearby, a heavily armed goblin lounges astride a large black wolf. The goblin holds the reins for an enormous weasel the height of a pony and the length of an oxcart.</p><p></p><p>Renraw smiles woodenly, stepping into the pool of sunlight.</p><p></p><p>"<em>Ho, there, Wormy! Hello! Do not be alarmed, I've brought an associate with me. He also has business with your tribe and wishes to pay his respects.</em>"</p><p></p><p>Wormy looks blandly -- to the extent that either Tock or Renraw can read the expressions of a reptile -- at the pair of them.</p><p></p><p>"<em>You wanted this meeting, softskin. Speak quickly; we have more important things to do than talk to the likes of you.</em>"</p><p></p><p>Renraw clears his throat, nodding.</p><p></p><p>"<em>For Wit's End to fall, so must Maidensbridge,</em>" he says, carefully enunciating his Draconic. "<em>The humans recognize this, and this is why they've begun unmitigated hostilities. They do not even feel shame for what they do. They kill your people out in the open and make no bones about it. What happened out there is the talk of the town right now. If they had any sense or decency, they would do what my colleague does now: He, as a peace-offering, has brought you the possessions of those lost in the barrow along with heart-felt regret.</em>"</p><p></p><p>Renraw nods to Tock. The bard unveils stole off the slain kobolds in Fibber's Cairn. He offers them to Wormy.</p><p></p><p>"<em>Has your leadership been made aware of my offer?</em>"</p><p></p><p>Wormy nods for the items to be placed on the ground.</p><p></p><p>"<em>The constable is the one-legged man with the bell tower on his house who spends most of his day watching us through a lens. The deputy is the man who shackled me. Insult me again, softskin, and see how I pay you back.</em>"</p><p></p><p>Renraw blanches, unsure what he's said wrong. His eyes dart to the goblin nearby, and he licks his suddenly dry lips.</p><p></p><p>"<em>It is true, when we strike, the constable and deputy are targets,</em>" Wormy continues. "<em>You cannot handle the constable, so you will kill the deputy. If you agree to do this, the kobold troops will ignore you, although you will still be in danger and need to leave area as fast as possible.</em></p><p></p><p>"<em>If you agree to this, we will need to have another meeting, where we make preparations.</em>" Wormy looks at Tock and the goblin murmurs something, nodding past the duo into the woods, to where Renraw hopes Tosh and his brother are still with them. "<em>They will need to be prepared, as well.</em>"</p><p></p><p>"<em>Kill the deputy?</em>" Renraw asks, smiling, "<em>Of course we can do that!</em></p><p></p><p>"<em>And I don't mind leaving the area, either. I'll need to make arrangements for my family ... home,</em>" Renraw pauses, realizing something. "Of course," he finishes, in the Imperial tongue. "<em>Let's arrange another meeting, then, shall we? To discuss the specifics of the attack, yes? What works best for you?</em>"</p><p></p><p>"<em>A message will be sent with you for the time and place,</em>" Wormy answers, waving his hand as through brushing away an invisible object.</p><p></p><p>"<em>Thank you, good sir. We eagerly await it.</em> Let's go, Chandler," Renraw says as he bows, whips around, and begins scurrying away.</p><p></p><p>Tock's brow furrows in confusion, but he smiles, dips his head in respect and follows.</p><p></p><p>Renraw trots, dancing a bit as if he has to empty his bowels. Tock is about to whisper an admonition for the wizard to settle down when movement above them draws his gaze.</p><p></p><p>A tree branch dips, swaying under the weight of three kobolds above them. One of them waves excitedly at Renraw while another checks the sight on his crossbow and smiles a wicked reptilian smile.</p><p></p><p>"Oh, gods," Renraw mutters, his awkward trotting picking up speed.</p><p></p><p>Tock nods and smiles an uneasy greeting at the kobolds as he passes underneath them.</p><p></p><p>When they are far enough away, Tosh and Scim quickly rejoin the other pair.</p><p></p><p>"So what the devil happened back there, Kem?" Tosh hisses.</p><p></p><p>"Honestly," Renraw says, white as a sheet, "I've no idea."</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3393253, member: 11760"] It's mid-morning on Wind 9 when Tock Chandler, Tosh Bergin and Renraw and Scimitar Kem set out for the ancient gnomish ruins of Treeline. Gax and her kobold armies wiped out the native gnomes of the Tulgey Wood five centuries ago, even as she evicted the dwarves from the city of Glangirn within Green Mountain. Renraw is visibly nervous as they tromp through the woods. His brother Scim is outwardly flippant about the whole affair, but Renraw knows better: He's worried, too. As expected, Renraw had to pay both him and Tosh, and ordered them to shadow him from a distance, and above all, not be seen unless he and Tock are betrayed and attacked. Treeline, today, is so ruined that one has to know it exists, and where, to even notice it. The gnomes of old built homes that blended almost seamlessly into the natural environment, and when it was laid to waste, the ruins became almost impossible to find. But the Green Mountain kobolds remember, as do the gnomes of Wit's End. As Renraw and Tock approach, they see Wormy standing in a sunny spot surrounded by a low line of ruined stone. From the size of it, it was likely once an important building in the ancient gnomish community. The kobold is again wearing the black goggles. Nearby, a heavily armed goblin lounges astride a large black wolf. The goblin holds the reins for an enormous weasel the height of a pony and the length of an oxcart. Renraw smiles woodenly, stepping into the pool of sunlight. "[I]Ho, there, Wormy! Hello! Do not be alarmed, I've brought an associate with me. He also has business with your tribe and wishes to pay his respects.[/I]" Wormy looks blandly -- to the extent that either Tock or Renraw can read the expressions of a reptile -- at the pair of them. "[I]You wanted this meeting, softskin. Speak quickly; we have more important things to do than talk to the likes of you.[/I]" Renraw clears his throat, nodding. "[I]For Wit's End to fall, so must Maidensbridge,[/I]" he says, carefully enunciating his Draconic. "[I]The humans recognize this, and this is why they've begun unmitigated hostilities. They do not even feel shame for what they do. They kill your people out in the open and make no bones about it. What happened out there is the talk of the town right now. If they had any sense or decency, they would do what my colleague does now: He, as a peace-offering, has brought you the possessions of those lost in the barrow along with heart-felt regret.[/I]" Renraw nods to Tock. The bard unveils stole off the slain kobolds in Fibber's Cairn. He offers them to Wormy. "[I]Has your leadership been made aware of my offer?[/I]" Wormy nods for the items to be placed on the ground. "[I]The constable is the one-legged man with the bell tower on his house who spends most of his day watching us through a lens. The deputy is the man who shackled me. Insult me again, softskin, and see how I pay you back.[/I]" Renraw blanches, unsure what he's said wrong. His eyes dart to the goblin nearby, and he licks his suddenly dry lips. "[I]It is true, when we strike, the constable and deputy are targets,[/I]" Wormy continues. "[I]You cannot handle the constable, so you will kill the deputy. If you agree to do this, the kobold troops will ignore you, although you will still be in danger and need to leave area as fast as possible.[/I] "[I]If you agree to this, we will need to have another meeting, where we make preparations.[/I]" Wormy looks at Tock and the goblin murmurs something, nodding past the duo into the woods, to where Renraw hopes Tosh and his brother are still with them. "[I]They will need to be prepared, as well.[/I]" "[I]Kill the deputy?[/I]" Renraw asks, smiling, "[I]Of course we can do that![/I] "[I]And I don't mind leaving the area, either. I'll need to make arrangements for my family ... home,[/I]" Renraw pauses, realizing something. "Of course," he finishes, in the Imperial tongue. "[I]Let's arrange another meeting, then, shall we? To discuss the specifics of the attack, yes? What works best for you?[/I]" "[I]A message will be sent with you for the time and place,[/I]" Wormy answers, waving his hand as through brushing away an invisible object. "[I]Thank you, good sir. We eagerly await it.[/I] Let's go, Chandler," Renraw says as he bows, whips around, and begins scurrying away. Tock's brow furrows in confusion, but he smiles, dips his head in respect and follows. Renraw trots, dancing a bit as if he has to empty his bowels. Tock is about to whisper an admonition for the wizard to settle down when movement above them draws his gaze. A tree branch dips, swaying under the weight of three kobolds above them. One of them waves excitedly at Renraw while another checks the sight on his crossbow and smiles a wicked reptilian smile. "Oh, gods," Renraw mutters, his awkward trotting picking up speed. Tock nods and smiles an uneasy greeting at the kobolds as he passes underneath them. When they are far enough away, Tosh and Scim quickly rejoin the other pair. "So what the devil happened back there, Kem?" Tosh hisses. "Honestly," Renraw says, white as a sheet, "I've no idea." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Ptolus: Midwood - "The Dark Waters of Moss Pond"
Top