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Ptolus ongoing review p.1...10
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<blockquote data-quote="Thomas Percy" data-source="post: 3001283" data-attributes="member: 11931"><p>II. The World</p><p></p><p>The world of Ptolus has three moons. One of them is main and similiar to our. Second is smaller, darker, and swift – it’s called The Rogue. You can use it as a bad luck omen, thieves’ god symbol or symbol related to the Deck of Many Things. But most interested is the third moon, because there is no such moon, at least it disappeared. But it will be back as a herald of worldshaking changes… such as 4e. </p><p></p><p>Next paragraph, Empire. There is a map (even two, because bigger version is provided as a handout in the envelope joined with this rulebook). This world is like many others, we have realms deserted after magic catalysm, Arabs, barbarians, glacier, pirates, fallen emipire… you know… everything. Generaly it seems simple, generic, but logical and fun. With some pearls such as Cherubar or Cold Desert. </p><p></p><p>I have only one problem – the names. Most of them sounds good, but some (10%) of them sounds FOR ME (and I’m Polish) weird. I wonder there will day when WotC or some other publisher will ask on messageboards people around the world: „is this name sounds good?”, or „is it true, that >>Tuman<< in your language means „idiot” and it may not be the best name for wizard?”. There is no such obvious problems with Ptolus as far as I ‘ve read, but I see a word „Prustan”. Monte explains that it was a name of folk who created militaristic empire with advanced technology, something like Prussia in Eastern Europe XIX century. Is it really better asociation for German-like empire builders than Holy Roman Empire of the German Nation? The second one was used in Warhammer. The first one is like a fleshback from „Glantri” book wrote by Monte for TSR, where you can find Frenchmen in NYC, Spanishmen in New Yersey and Vikings in Manhattan. Generally we, Europeans, are very surprised, when an American confuse Sweden and Switzerland, but most of us don’t know where is eg. Nebraska. So, I’m surprised… I will be delighted if one day we'll see <span style="color: Red">Ptolus pronunciation guide at montecook.com</span>. </p><p></p><p>Ad rem. Special Materials. One of my favourite piece of the text. Maybe it’s not new for Monte’s long time fans, maybe this materials appeared in earlier Malhavoc rulebooks, but for me this is absolutely revelation „Today I’m reading, tomorrow I’ll use on my game”. There are minerals which absorbs macic and you can use energy absorbed to magic item creation. There are metals immune to magic or simply spell resistant. There are metals visible (or shinny) in various light eg. moonlight. There is a stone lighter then air. There are liquid light and liquid darkness usable to empower your spells. And there is a kind of quicksilver you can use like a perfume to grant yourself benefits of natural armor. </p><p></p><p>Chapter III. Races</p><p></p><p>You can mett three kind of races in the city: </p><p>- these from PHB</p><p>- new, but still for players</p><p>- monster</p><p>The most interesting from the point of view of idea miner is second group.</p><p></p><p>Centaurs called Aram. Nothing new, strong, no brilliant, half-men half-horses. Mechanical: 4 racial dices, which is very expensive. Personally I don’t even understand why someone wants to play with the PC without a pants. I’m not sure where such an animal sleeps when the PCs stays at the inn. And I don’t want to know how centaurs make love.</p><p></p><p>Cherubim elves. Something like avariel, it has a wings, it looks like an angel. LA +2. It will be very popular race among she-players with „Playing Favorite Role player subtype”, because cherubims are so cute. </p><p></p><p>Harrow Elves. Elves changed in mutants by one-of-most-evil-guys-of-Ptolus many centuries ago. They wear masks. Good for fans of World of Darkness (Vampire: The Masquarade and so on), because such elf is sufferrrrring, he is outsider. Good for Supercoolnes and Psychodrama player subtypes. </p><p></p><p>Litorians. Half-men/half-lions barbarians, but honorable. They always repay those who save their lives – good hook for party creation. Strong, healthy, dexterous, LA+1, intimidating, not ugly fresh-meet-hunter – perfect choice for Kicking Butt subtype of players. </p><p></p><p>Lizardfolk. They are in the place of homeless and beggars in the city. They like to sleep in the dock (or sewerrs), they like to basking in the sun whole day. They don’t like to have a home or work (evenytually as part time fishermen). They are favorite target of slavers and everyone (beside them) is very fond of this fact. Perfect for punk–lovers and outlier subtype of players. </p><p></p><p>Genarally I like this races, but I doubt I will introduce them to my BIRTHRIGHT. If yes, then only as a fluff, as a background, without any stats for NPC. But what if one of my players want to play one of them? Then yes.</p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 3001283, member: 11931"] II. The World The world of Ptolus has three moons. One of them is main and similiar to our. Second is smaller, darker, and swift – it’s called The Rogue. You can use it as a bad luck omen, thieves’ god symbol or symbol related to the Deck of Many Things. But most interested is the third moon, because there is no such moon, at least it disappeared. But it will be back as a herald of worldshaking changes… such as 4e. Next paragraph, Empire. There is a map (even two, because bigger version is provided as a handout in the envelope joined with this rulebook). This world is like many others, we have realms deserted after magic catalysm, Arabs, barbarians, glacier, pirates, fallen emipire… you know… everything. Generaly it seems simple, generic, but logical and fun. With some pearls such as Cherubar or Cold Desert. I have only one problem – the names. Most of them sounds good, but some (10%) of them sounds FOR ME (and I’m Polish) weird. I wonder there will day when WotC or some other publisher will ask on messageboards people around the world: „is this name sounds good?”, or „is it true, that >>Tuman<< in your language means „idiot” and it may not be the best name for wizard?”. There is no such obvious problems with Ptolus as far as I ‘ve read, but I see a word „Prustan”. Monte explains that it was a name of folk who created militaristic empire with advanced technology, something like Prussia in Eastern Europe XIX century. Is it really better asociation for German-like empire builders than Holy Roman Empire of the German Nation? The second one was used in Warhammer. The first one is like a fleshback from „Glantri” book wrote by Monte for TSR, where you can find Frenchmen in NYC, Spanishmen in New Yersey and Vikings in Manhattan. Generally we, Europeans, are very surprised, when an American confuse Sweden and Switzerland, but most of us don’t know where is eg. Nebraska. So, I’m surprised… I will be delighted if one day we'll see [COLOR=Red]Ptolus pronunciation guide at montecook.com[/COLOR]. Ad rem. Special Materials. One of my favourite piece of the text. Maybe it’s not new for Monte’s long time fans, maybe this materials appeared in earlier Malhavoc rulebooks, but for me this is absolutely revelation „Today I’m reading, tomorrow I’ll use on my game”. There are minerals which absorbs macic and you can use energy absorbed to magic item creation. There are metals immune to magic or simply spell resistant. There are metals visible (or shinny) in various light eg. moonlight. There is a stone lighter then air. There are liquid light and liquid darkness usable to empower your spells. And there is a kind of quicksilver you can use like a perfume to grant yourself benefits of natural armor. Chapter III. Races You can mett three kind of races in the city: - these from PHB - new, but still for players - monster The most interesting from the point of view of idea miner is second group. Centaurs called Aram. Nothing new, strong, no brilliant, half-men half-horses. Mechanical: 4 racial dices, which is very expensive. Personally I don’t even understand why someone wants to play with the PC without a pants. I’m not sure where such an animal sleeps when the PCs stays at the inn. And I don’t want to know how centaurs make love. Cherubim elves. Something like avariel, it has a wings, it looks like an angel. LA +2. It will be very popular race among she-players with „Playing Favorite Role player subtype”, because cherubims are so cute. Harrow Elves. Elves changed in mutants by one-of-most-evil-guys-of-Ptolus many centuries ago. They wear masks. Good for fans of World of Darkness (Vampire: The Masquarade and so on), because such elf is sufferrrrring, he is outsider. Good for Supercoolnes and Psychodrama player subtypes. Litorians. Half-men/half-lions barbarians, but honorable. They always repay those who save their lives – good hook for party creation. Strong, healthy, dexterous, LA+1, intimidating, not ugly fresh-meet-hunter – perfect choice for Kicking Butt subtype of players. Lizardfolk. They are in the place of homeless and beggars in the city. They like to sleep in the dock (or sewerrs), they like to basking in the sun whole day. They don’t like to have a home or work (evenytually as part time fishermen). They are favorite target of slavers and everyone (beside them) is very fond of this fact. Perfect for punk–lovers and outlier subtype of players. Genarally I like this races, but I doubt I will introduce them to my BIRTHRIGHT. If yes, then only as a fluff, as a background, without any stats for NPC. But what if one of my players want to play one of them? Then yes. [/QUOTE]
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