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Ptolus: The Dark Project?
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<blockquote data-quote="Mazlo" data-source="post: 2995412" data-attributes="member: 10795"><p>The closest organization in Ptolus I can think of is the Knights of the Shadow: "a secret group</p><p>bent on bettering society at large through enlightenment." The organization consists of many "common" people: merchants, bakers, tradespeople, and artisans (although a small number of powerful warriors and wizards are likely members too.) The group is split into two sub-organizations, one that supports the Empire and one that seeks its end.</p><p></p><p></p><p></p><p></p><p></p><p>The Church of Lothian is the official and dominant faith of the Empire, it also has many similarities to the medieval Catholic Church. The Church of Lothian has little ties to technology however.</p><p></p><p>Teun, the Mother of All Machines, has a large following in Ptolus (though not as large as Lothian's.) Teun's followers not surprisingly work with machinery.</p><p></p><p>The Shuul are a secretive organization focused on bringing technology back to the world (technology is in decline with the Empire's slow decay.) The Shuul often use the Temple of Teun as a gathering place. </p><p></p><p>A sect of the Shuul / Teun followers could very well be religious fanatics. </p><p></p><p></p><p></p><p></p><p>I do believe that there is some public lighting on the major streets but the side streets and alleyways are dark. Many people hire a lantern carrier. The Shuul have some fantastic technology but on the whole, technology is in the decline. I would stay away from " tesla-style magical broadcast power providing city-wide technology services" because it would change the feel of the setting and would likely create several headache-inducing complications.</p><p></p><p></p><p></p><p></p><p>The Circle of Green was a group of druids that dissapeared years ago. Perhaps a small number of them survive in secret.</p><p></p><p></p><p></p><p>If you've read Monte's latest journal, I'd think that Ravann the Beast God would make a good match for the Trickster. They seem to have similar goals. Although you're certainly free to add the Trickster into Ptolus cosmology - the setting specifically says there's room for any minor god you'd like (although many of the gods don't tend to be as active in openly promoting their agendas as say the gods in the Forgotten Realms.)</p><p></p><p></p><p></p><p></p><p>The Warrens is an extremely poor and violent neighborhood. Sometimes vampires hide there (as well as other unsavory characters) but it has little to do with haunting. </p><p></p><p>The Necropolis is a mass cemetary that is over run with undead at night. Monte has compared the undead problem in the Necropolis to current day toxic waste disposal. Within the Necropolis quarter, a strange building known as the Dark Reliquary houses demons and their allies. At the wall that separates the Necropolis from the rest of the city, the Keepers of the Veil (knights sworn to combat the undead) maintain their headquarters known as the Siege Castle. I think the Necropolis fits the "Old Quarter overrun with undead" bill nicely.</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>I think the elements of Ptolus and the Thief games match up nicely. </p><p></p><p>Monte has also said that he would like to run a "street campaign" in Ptolus where the characters interacted with and worked their way up through the two or three criminal organizations in the city.</p><p></p><p>--Mazlo</p></blockquote><p></p>
[QUOTE="Mazlo, post: 2995412, member: 10795"] The closest organization in Ptolus I can think of is the Knights of the Shadow: "a secret group bent on bettering society at large through enlightenment." The organization consists of many "common" people: merchants, bakers, tradespeople, and artisans (although a small number of powerful warriors and wizards are likely members too.) The group is split into two sub-organizations, one that supports the Empire and one that seeks its end. The Church of Lothian is the official and dominant faith of the Empire, it also has many similarities to the medieval Catholic Church. The Church of Lothian has little ties to technology however. Teun, the Mother of All Machines, has a large following in Ptolus (though not as large as Lothian's.) Teun's followers not surprisingly work with machinery. The Shuul are a secretive organization focused on bringing technology back to the world (technology is in decline with the Empire's slow decay.) The Shuul often use the Temple of Teun as a gathering place. A sect of the Shuul / Teun followers could very well be religious fanatics. I do believe that there is some public lighting on the major streets but the side streets and alleyways are dark. Many people hire a lantern carrier. The Shuul have some fantastic technology but on the whole, technology is in the decline. I would stay away from " tesla-style magical broadcast power providing city-wide technology services" because it would change the feel of the setting and would likely create several headache-inducing complications. The Circle of Green was a group of druids that dissapeared years ago. Perhaps a small number of them survive in secret. If you've read Monte's latest journal, I'd think that Ravann the Beast God would make a good match for the Trickster. They seem to have similar goals. Although you're certainly free to add the Trickster into Ptolus cosmology - the setting specifically says there's room for any minor god you'd like (although many of the gods don't tend to be as active in openly promoting their agendas as say the gods in the Forgotten Realms.) The Warrens is an extremely poor and violent neighborhood. Sometimes vampires hide there (as well as other unsavory characters) but it has little to do with haunting. The Necropolis is a mass cemetary that is over run with undead at night. Monte has compared the undead problem in the Necropolis to current day toxic waste disposal. Within the Necropolis quarter, a strange building known as the Dark Reliquary houses demons and their allies. At the wall that separates the Necropolis from the rest of the city, the Keepers of the Veil (knights sworn to combat the undead) maintain their headquarters known as the Siege Castle. I think the Necropolis fits the "Old Quarter overrun with undead" bill nicely. -------------------------------------------------------------------------------- I think the elements of Ptolus and the Thief games match up nicely. Monte has also said that he would like to run a "street campaign" in Ptolus where the characters interacted with and worked their way up through the two or three criminal organizations in the city. --Mazlo [/QUOTE]
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