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[Ptolus] The Power Level of NPCs
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<blockquote data-quote="Odhanan" data-source="post: 3071283" data-attributes="member: 12324"><p>Just to point out: I'd have no problem whatsoever with my players just choosing what score they have in what stat while generating their characters. I trust them, just as they trust me as a DM. Thing is, my players like to roll for their stats. It's more fun for them. </p><p></p><p>That just rules out the annoyance with NPC stats for me. I think they make sense. "If it ain't broken, don't fix it." I don't intend to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'd say verisimilitude indeed, because it refers to something that would <strong>seem</strong> true within the context in which it is exposed. For a game world, this means something that appears as "realistic" within the context of the game world itself. </p><p></p><p>I don't like using the word Realism because it refers to the real world. The logic between a game world and the real world can be very different. Something illogical in the real world may be perfectly logical in the game world (example: assuming people can become invisible when thinking about the security of your household in Ptolus).</p><p></p><p>Things appear to be real or unreal within a certain context. If you are looking at a fantasy setting with some sort of "realistic pseudo-medieval world" in mind, you're fooling yourself and potentially destroy your own suspension of disbelief. If however you refer to the verisimilitude of a game element within the context of the game, the believability of the game becomes much easier on you. That's one aspect of Ptolus (embracing the logic of D&D's world) I love.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3071283, member: 12324"] Just to point out: I'd have no problem whatsoever with my players just choosing what score they have in what stat while generating their characters. I trust them, just as they trust me as a DM. Thing is, my players like to roll for their stats. It's more fun for them. That just rules out the annoyance with NPC stats for me. I think they make sense. "If it ain't broken, don't fix it." I don't intend to. :) I'd say verisimilitude indeed, because it refers to something that would [b]seem[/b] true within the context in which it is exposed. For a game world, this means something that appears as "realistic" within the context of the game world itself. I don't like using the word Realism because it refers to the real world. The logic between a game world and the real world can be very different. Something illogical in the real world may be perfectly logical in the game world (example: assuming people can become invisible when thinking about the security of your household in Ptolus). Things appear to be real or unreal within a certain context. If you are looking at a fantasy setting with some sort of "realistic pseudo-medieval world" in mind, you're fooling yourself and potentially destroy your own suspension of disbelief. If however you refer to the verisimilitude of a game element within the context of the game, the believability of the game becomes much easier on you. That's one aspect of Ptolus (embracing the logic of D&D's world) I love. [/QUOTE]
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[Ptolus] The Power Level of NPCs
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