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Story Hour
Ptolus: The Tenth Precinct
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<blockquote data-quote="Trench" data-source="post: 4182895" data-attributes="member: 40464"><p><em>Real Life has been all sorts of busy so updates have been non-existent. Sorry about that.</em></p><p><em></em></p><p><em>The Big Book has a neat set of rules concerned mobs. Basically it's a human swarm, with an attack roll for damage and a required Balance check to prevent from falling over and taking even more damage by being trampled. Baeril failed his check and got thrown through a window- ie enough damage to take a fragile wizard out of commission.</em></p><p><em></em></p><p><em>How to defuse a swarm isn't to fight it, but to succeed on two separate Diplomacy checks- the DC of which is increased by the number of people. Deevolly being the "face" person has a hefty Diplomacy and was able to easily calm the mob once the majority were taken out by a variety of spells.</em></p><p><em></em></p><p><em>I kind of liked the idea of the first duty of the Tenth being a very standard police duty- calming a mob.</em></p><p><em></em></p><p><em>And those who have experience in old 2E Dungeon mags may be recognizing the plot of this adventure.... As if the name hadn't given it away.</em></p></blockquote><p></p>
[QUOTE="Trench, post: 4182895, member: 40464"] [i]Real Life has been all sorts of busy so updates have been non-existent. Sorry about that. The Big Book has a neat set of rules concerned mobs. Basically it's a human swarm, with an attack roll for damage and a required Balance check to prevent from falling over and taking even more damage by being trampled. Baeril failed his check and got thrown through a window- ie enough damage to take a fragile wizard out of commission. How to defuse a swarm isn't to fight it, but to succeed on two separate Diplomacy checks- the DC of which is increased by the number of people. Deevolly being the "face" person has a hefty Diplomacy and was able to easily calm the mob once the majority were taken out by a variety of spells. I kind of liked the idea of the first duty of the Tenth being a very standard police duty- calming a mob. And those who have experience in old 2E Dungeon mags may be recognizing the plot of this adventure.... As if the name hadn't given it away.[/i] [/QUOTE]
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