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Public Brainstorming a public High-Level Mini-Adventure
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<blockquote data-quote="Asisreo" data-source="post: 8277753" data-attributes="member: 7019027"><p>So, if you're unaware, this is branching off of a <a href="https://www.enworld.org/threads/martials-v-casters-i-still-dont-get-it.680130/page-18#post-8277681" target="_blank">thread</a> about an infamous debate about Martials v Casters. </p><p> I had first proposed a very small combat challenge within the thread to demonstrate how much a caster might have difficulty even in their ideal combat environments. Of course, some people felt this scenario was too unrealistic because there was a lack of context and they disagreed with the extent in which I removed any DM assistance in this encounter, including material components. </p><p></p><p>So, I've decided to go a different direction and create a whole mini-adventure surrounding this high-level debacle. </p><p></p><h2><span style="color: rgb(243, 121, 52)">Warning! Don't read if you'd like to participate in having the mini-adventure ran for you!</span></h2><p></p><p>All else are welcome to help me brainstorm a truly representative but impartial high-level adventure. </p><p></p><h4>What was agreed was that there would be:</h4> <ul> <li data-xf-list-type="ul">4-player level-20 party<ul> <li data-xf-list-type="ul">Cleric (purely NPC)</li> <li data-xf-list-type="ul">Rogue (purely NPC)</li> <li data-xf-list-type="ul">Fighter (Playable)</li> <li data-xf-list-type="ul">Wizard (Playable)</li> <li data-xf-list-type="ul">You can choose either the Wizard or Fighter as a playable class with any combination of Race, Background, Subclass (nonmagic for Fighter), or spells/maneuvers </li> </ul></li> <li data-xf-list-type="ul">10 years of downtime</li> <li data-xf-list-type="ul">Several rolls on the Random Treasure Tables distributed according to the DMG.<ul> <li data-xf-list-type="ul">7 Tier-1 rolls</li> <li data-xf-list-type="ul">8 Tier-2 rolls</li> <li data-xf-list-type="ul">12 Tier-3 rolls</li> <li data-xf-list-type="ul">8 Tier-4 rolls</li> </ul></li> <li data-xf-list-type="ul">Your character can do any RAW thing within a day during downtime (like casting spells) and any of the Downtime Activities in the PHB and DMG except training to gain a level. </li> <li data-xf-list-type="ul">You are free to purchase anything you like unless it must be specifically manufactured. <ul> <li data-xf-list-type="ul">Examples include armor, art pieces, and crowns</li> <li data-xf-list-type="ul">You must either take your specific time to craft these items or hire a specialist to craft it for you.</li> </ul></li> </ul><h4>The Adventure will have:</h4> <ul> <li data-xf-list-type="ul">A lair which the players must enter</li> <li data-xf-list-type="ul">A small series of exploration and social encounters<ul> <li data-xf-list-type="ul">This includes Parleys, Investigations, Traps, and Hazards</li> </ul></li> <li data-xf-list-type="ul">A single encounter worth a little less than the entire adventure day budget. <ul> <li data-xf-list-type="ul">This encounter will have a little under 160,000 adjusted exp. </li> <li data-xf-list-type="ul">This encounter will include multiple unique monsters.</li> </ul></li> <li data-xf-list-type="ul">None of the challenges will be a targeted or specifically tailored experience.<ul> <li data-xf-list-type="ul">No antimagic fields</li> <li data-xf-list-type="ul">No counterspell chains on the monsters</li> <li data-xf-list-type="ul">Wards will not be stacked on top of each other</li> <li data-xf-list-type="ul">No challenge that requires only one spell/feature solution</li> </ul></li> </ul><p>This experience isn't for a selfish feeling of validation, but its to be thorough within the community about a problem that is said to extend not only through editions but even throughout the entire TTRPG fantasy genre. </p><p></p><p>Such a widespread problem deserves at least a little analytical evaluation to give a more tangible understanding of this issue. </p><p></p><p>That said, is this fair so far?</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8277753, member: 7019027"] So, if you're unaware, this is branching off of a [URL='https://www.enworld.org/threads/martials-v-casters-i-still-dont-get-it.680130/page-18#post-8277681']thread[/URL] about an infamous debate about Martials v Casters. I had first proposed a very small combat challenge within the thread to demonstrate how much a caster might have difficulty even in their ideal combat environments. Of course, some people felt this scenario was too unrealistic because there was a lack of context and they disagreed with the extent in which I removed any DM assistance in this encounter, including material components. So, I've decided to go a different direction and create a whole mini-adventure surrounding this high-level debacle. [HEADING=1][COLOR=rgb(243, 121, 52)]Warning! Don't read if you'd like to participate in having the mini-adventure ran for you![/COLOR][/HEADING] All else are welcome to help me brainstorm a truly representative but impartial high-level adventure. [HEADING=3]What was agreed was that there would be:[/HEADING] [LIST] [*]4-player level-20 party [LIST] [*]Cleric (purely NPC) [*]Rogue (purely NPC) [*]Fighter (Playable) [*]Wizard (Playable) [*]You can choose either the Wizard or Fighter as a playable class with any combination of Race, Background, Subclass (nonmagic for Fighter), or spells/maneuvers [/LIST] [*]10 years of downtime [*]Several rolls on the Random Treasure Tables distributed according to the DMG. [LIST] [*]7 Tier-1 rolls [*]8 Tier-2 rolls [*]12 Tier-3 rolls [*]8 Tier-4 rolls [/LIST] [*]Your character can do any RAW thing within a day during downtime (like casting spells) and any of the Downtime Activities in the PHB and DMG except training to gain a level. [*]You are free to purchase anything you like unless it must be specifically manufactured. [LIST] [*]Examples include armor, art pieces, and crowns [*]You must either take your specific time to craft these items or hire a specialist to craft it for you. [/LIST] [/LIST] [HEADING=3]The Adventure will have:[/HEADING] [LIST] [*]A lair which the players must enter [*]A small series of exploration and social encounters [LIST] [*]This includes Parleys, Investigations, Traps, and Hazards [/LIST] [*]A single encounter worth a little less than the entire adventure day budget. [LIST] [*]This encounter will have a little under 160,000 adjusted exp. [*]This encounter will include multiple unique monsters. [/LIST] [*]None of the challenges will be a targeted or specifically tailored experience. [LIST] [*]No antimagic fields [*]No counterspell chains on the monsters [*]Wards will not be stacked on top of each other [*]No challenge that requires only one spell/feature solution [/LIST] [/LIST] This experience isn't for a selfish feeling of validation, but its to be thorough within the community about a problem that is said to extend not only through editions but even throughout the entire TTRPG fantasy genre. Such a widespread problem deserves at least a little analytical evaluation to give a more tangible understanding of this issue. That said, is this fair so far? [/QUOTE]
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