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Public Brainstorming a public High-Level Mini-Adventure
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<blockquote data-quote="Asisreo" data-source="post: 8278909" data-attributes="member: 7019027"><p>Well, I actually have 2 more reasons to do it like this: </p><p></p><ol> <li data-xf-list-type="ol">People will find it unrealistic/a slog/unplayable going through 6 encounters. I kinda agree, at least for the purpose of this exercise, that it would be basically no fun and harder to run throughout. </li> <li data-xf-list-type="ol">I want to see if the people in this forum have the system mastery/fortitude to choose those "right choice for the job" type spells or if they can do things optimally. I'll definitely be running these monsters to the best of my ability. </li> </ol><p>Also, I don't often do this so I'm unsure if this is safe, but I'm thinking of not giving characters any benefit of the doubt when it comes to doing stuff, meaning that if a player decides to use an ability that requires sight on an invisible creature, I might make those charges/resources disappear while the ability fails regardless. </p><p></p><p>But I'm thinking this might also be unrealistic. </p><p></p><p></p><p></p><p></p><p>I'm not necessarily doubting this, but I'm doing this in the spirit of realism and fairness since my previous challenge was said to be unfair or unrealistic. I want a comprehensive example, perhaps one that others can reference with real, genuine adventure and party design. </p><p></p><p>My idea for the NPC's, though, will be that they'll take very simple, logical action and will be built as simply as possible. For example, the cleric will be built almost entirely up with healing, resurrection, and curing spells while being in the Life Domain while Rogues will be Thief Rogues with stealth, theives' tools, and deception expertise. </p><p></p><p>So they'll have abilities but just not built "optimally" for dominating the battlefield.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8278909, member: 7019027"] Well, I actually have 2 more reasons to do it like this: [LIST=1] [*]People will find it unrealistic/a slog/unplayable going through 6 encounters. I kinda agree, at least for the purpose of this exercise, that it would be basically no fun and harder to run throughout. [*]I want to see if the people in this forum have the system mastery/fortitude to choose those "right choice for the job" type spells or if they can do things optimally. I'll definitely be running these monsters to the best of my ability. [/LIST] Also, I don't often do this so I'm unsure if this is safe, but I'm thinking of not giving characters any benefit of the doubt when it comes to doing stuff, meaning that if a player decides to use an ability that requires sight on an invisible creature, I might make those charges/resources disappear while the ability fails regardless. But I'm thinking this might also be unrealistic. I'm not necessarily doubting this, but I'm doing this in the spirit of realism and fairness since my previous challenge was said to be unfair or unrealistic. I want a comprehensive example, perhaps one that others can reference with real, genuine adventure and party design. My idea for the NPC's, though, will be that they'll take very simple, logical action and will be built as simply as possible. For example, the cleric will be built almost entirely up with healing, resurrection, and curing spells while being in the Life Domain while Rogues will be Thief Rogues with stealth, theives' tools, and deception expertise. So they'll have abilities but just not built "optimally" for dominating the battlefield. [/QUOTE]
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