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Public Brainstorming a public High-Level Mini-Adventure
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<blockquote data-quote="Asisreo" data-source="post: 8280601" data-attributes="member: 7019027"><p>Hello, Mr. Ming!</p><p></p><p>Perhaps, though I want this mini-adventure to display this edge, even if its just a peek. I want something, anything, that can be used as some sort of basis. </p><p></p><p>I also want to see if I run almost strictly close to RAW, if that helps at all. Rather than adjust any rules to compensate for anything and accidentally shifting balance, I want to see what the system has to say about its own balance. </p><p></p><p>I wish I had the time/resources for all that, but I'm afraid I'm stretching myself thin as it is. I agree such data would be almost undeniable but if we want to even come close to that, we should start somewhere. </p><p></p><p>Yeah. Its not perfect but I'm trying to impart multiple instances of what a full campaign might entail, from previous rewards to access to different locations. </p><p></p><p>No need to apologize. Opinions are welcome in this thread. Though, I still want to do this for the sake of having something concrete. </p><p></p><p>Moving the level to 20 was deliberate. At the very least, DMs and players are intimidated by level 20 play and this experiment could give a hint at what that style of play actually looks like rather than guess.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8280601, member: 7019027"] Hello, Mr. Ming! Perhaps, though I want this mini-adventure to display this edge, even if its just a peek. I want something, anything, that can be used as some sort of basis. I also want to see if I run almost strictly close to RAW, if that helps at all. Rather than adjust any rules to compensate for anything and accidentally shifting balance, I want to see what the system has to say about its own balance. I wish I had the time/resources for all that, but I'm afraid I'm stretching myself thin as it is. I agree such data would be almost undeniable but if we want to even come close to that, we should start somewhere. Yeah. Its not perfect but I'm trying to impart multiple instances of what a full campaign might entail, from previous rewards to access to different locations. No need to apologize. Opinions are welcome in this thread. Though, I still want to do this for the sake of having something concrete. Moving the level to 20 was deliberate. At the very least, DMs and players are intimidated by level 20 play and this experiment could give a hint at what that style of play actually looks like rather than guess. [/QUOTE]
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