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<blockquote data-quote="Ralif Redhammer" data-source="post: 7626385" data-attributes="member: 30438"><p>Awesome, good luck!</p><p></p><p>In my experience, if you run an open D&D table, people will show up, provided the word gets out there. Add beer to the mix and I’d think you’d be golden.</p><p></p><p>As far as the levelling thing, I find different things for monsters to do other than damage. They might use the shove action, try to grapple them, or just ignore them until they’re a threat. For powerful AOE effects (like a dragon’s breath weapon), I gave my lower level players the option to use a reaction to take cover and avoid the entire attack, also sacrificing their turn to do so.</p><p></p><p>In my experience, there’s always going to be experienced players that are also willing and excited to help new folks learn the game. It doesn’t all have to fall on the DM. Offloading that work onto some of the players helps get them invested, too.</p><p></p><p>One of the things I would advise is to know what your table size limit is as a DM, and stick to it. I went over mine at times, and it was definitely less fun for everyone, including myself.</p><p></p><p>Finally, you don’t have to tolerate bad behavior at the table. If someone cheats or says things that make the table less welcoming to people, give them a warning, then give them the boot the second time there’s an infraction. There are always more, better, players.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7626385, member: 30438"] Awesome, good luck! In my experience, if you run an open D&D table, people will show up, provided the word gets out there. Add beer to the mix and I’d think you’d be golden. As far as the levelling thing, I find different things for monsters to do other than damage. They might use the shove action, try to grapple them, or just ignore them until they’re a threat. For powerful AOE effects (like a dragon’s breath weapon), I gave my lower level players the option to use a reaction to take cover and avoid the entire attack, also sacrificing their turn to do so. In my experience, there’s always going to be experienced players that are also willing and excited to help new folks learn the game. It doesn’t all have to fall on the DM. Offloading that work onto some of the players helps get them invested, too. One of the things I would advise is to know what your table size limit is as a DM, and stick to it. I went over mine at times, and it was definitely less fun for everyone, including myself. Finally, you don’t have to tolerate bad behavior at the table. If someone cheats or says things that make the table less welcoming to people, give them a warning, then give them the boot the second time there’s an infraction. There are always more, better, players. [/QUOTE]
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