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<blockquote data-quote="Shiroiken" data-source="post: 7626521" data-attributes="member: 6775477"><p>Rather than trying to run a true "campaign," I would instead consider running it old school tournament style. Find/create a short adventure that can be completed in a single session, and make pre-gen characters designed specifically for this adventure. I'd start mostly with level 1-3 characters at first, because the higher the level, the more complicated a character can be (I recently played in a one shot using a 20th level character I built, but forgot about half my abilities during the game). If you have experienced players, you can ask them to help mentor the newer ones, possibly going over the characters before the session starts. If you want to help keep people engaged in running these types of games, I have two suggestions. </p><p></p><p>The first is to simply update the pre-gen characters, so that anyone who played before can pick up the character again. You might remove or add pre-gens as needed, based on the needs of the adventure. If you do this, I'd also recommend that you slowly progress the levels of play, perhaps running a couple level 1-2 adventures before leveling them, and slowly raising the levels (maybe every 3-4 sessions). Not only will it be easier to keep track of the pre-gens, but it will keep another level of consistency for the regular players. The downside is that you NEED to make more and more detailed character sheets, so that if a new player comes in during a 5th level adventure, they can understand the character.</p><p></p><p>The second would be to look up the old tournament adventures to see who they scored. You can make your own based on these, and show the players how they've done. This way they can see what did well and what they might improve. Experienced players might find this as a challenge, to keep improving their score each adventure, which will help offset the slow leveling.</p><p></p><p></p><p>Final note: whenever you run a public game, keep it PG and set down any rules against inter-party conflict right away. The first is to keep people from freaking out (not everyone is cool with rape/torture/etc. so don't do it, eve if it makes sense for the adventure). The second is to keep the game from getting bogged down by ass-hats that like to use public games as a way of ruining other people's fun (sadly, there are quite a few of these). Best of luck, and have fun!</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7626521, member: 6775477"] Rather than trying to run a true "campaign," I would instead consider running it old school tournament style. Find/create a short adventure that can be completed in a single session, and make pre-gen characters designed specifically for this adventure. I'd start mostly with level 1-3 characters at first, because the higher the level, the more complicated a character can be (I recently played in a one shot using a 20th level character I built, but forgot about half my abilities during the game). If you have experienced players, you can ask them to help mentor the newer ones, possibly going over the characters before the session starts. If you want to help keep people engaged in running these types of games, I have two suggestions. The first is to simply update the pre-gen characters, so that anyone who played before can pick up the character again. You might remove or add pre-gens as needed, based on the needs of the adventure. If you do this, I'd also recommend that you slowly progress the levels of play, perhaps running a couple level 1-2 adventures before leveling them, and slowly raising the levels (maybe every 3-4 sessions). Not only will it be easier to keep track of the pre-gens, but it will keep another level of consistency for the regular players. The downside is that you NEED to make more and more detailed character sheets, so that if a new player comes in during a 5th level adventure, they can understand the character. The second would be to look up the old tournament adventures to see who they scored. You can make your own based on these, and show the players how they've done. This way they can see what did well and what they might improve. Experienced players might find this as a challenge, to keep improving their score each adventure, which will help offset the slow leveling. Final note: whenever you run a public game, keep it PG and set down any rules against inter-party conflict right away. The first is to keep people from freaking out (not everyone is cool with rape/torture/etc. so don't do it, eve if it makes sense for the adventure). The second is to keep the game from getting bogged down by ass-hats that like to use public games as a way of ruining other people's fun (sadly, there are quite a few of these). Best of luck, and have fun! [/QUOTE]
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