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<blockquote data-quote="ArwensDaughter" data-source="post: 7626715" data-attributes="member: 6804968"><p>Lots of good suggestions here. A few more ideas/tips:</p><p></p><p>-for newbies, consider color-coding the character sheets. For a recent introductory game at our local high school, I got highlighters and ran a yellow line down the skills box, highlighted the AC in purple, etc. Then when I asked for info, I could tell them what color to look for on their sheet. (NOTE: this doesn't work for colorblind players. So ask at the table if anyone is colorblind.)</p><p></p><p>-I always have a house rule that the party stays within 1 level of each other, so players who have been out of circulation for a bit, or new players "level up" to 1 level behind the highest leveled character in the party. I'm not as skilled at DMing as iserith, so I find this works better for me. YMMV.</p><p></p><p>-I agree that one-shots loosely connected are the best bet for this setting. For that reason, Dragonspire Peak is a better choice than Lost Mines. That said, with just a little bit of work, the sidequests from Lost Mines could easily be adapted to work with Dragonspire Peak: just add them to the "quest board" options. Even the Cragmaw outpost and Cragmaw castle could work this way; Wave Echo Cave is probably too long to work that way.</p><p></p><p>-While AL modules are of varying quality, they are nicely contained one-shots that are designed for public games where the party configuration varies from week to week. I don't recommend sticking to official AL rules, as I think that will hamper you. But I found the modules helpful in my weekly and theoretically drop-in game at our local library.</p><p></p><p>-bring extra dice (probably a no brainer) and think about getting this <a href="https://www.dmsguild.com/product/218881/RPG-Dice-Cheat-Sheet" target="_blank">dice Cheat Sheet</a> from DMs Guild to hand out to your players.</p><p></p><p>As a follow-up to Reynard's final thoughts/comments: if you are doing this at the brewery's request, I would encourage you to ask them to cover the costs for things like AL modules.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 7626715, member: 6804968"] Lots of good suggestions here. A few more ideas/tips: -for newbies, consider color-coding the character sheets. For a recent introductory game at our local high school, I got highlighters and ran a yellow line down the skills box, highlighted the AC in purple, etc. Then when I asked for info, I could tell them what color to look for on their sheet. (NOTE: this doesn't work for colorblind players. So ask at the table if anyone is colorblind.) -I always have a house rule that the party stays within 1 level of each other, so players who have been out of circulation for a bit, or new players "level up" to 1 level behind the highest leveled character in the party. I'm not as skilled at DMing as iserith, so I find this works better for me. YMMV. -I agree that one-shots loosely connected are the best bet for this setting. For that reason, Dragonspire Peak is a better choice than Lost Mines. That said, with just a little bit of work, the sidequests from Lost Mines could easily be adapted to work with Dragonspire Peak: just add them to the "quest board" options. Even the Cragmaw outpost and Cragmaw castle could work this way; Wave Echo Cave is probably too long to work that way. -While AL modules are of varying quality, they are nicely contained one-shots that are designed for public games where the party configuration varies from week to week. I don't recommend sticking to official AL rules, as I think that will hamper you. But I found the modules helpful in my weekly and theoretically drop-in game at our local library. -bring extra dice (probably a no brainer) and think about getting this [URL="https://www.dmsguild.com/product/218881/RPG-Dice-Cheat-Sheet"]dice Cheat Sheet[/URL] from DMs Guild to hand out to your players. As a follow-up to Reynard's final thoughts/comments: if you are doing this at the brewery's request, I would encourage you to ask them to cover the costs for things like AL modules. [/QUOTE]
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