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<blockquote data-quote="erian_7" data-source="post: 1514055" data-attributes="member: 18222"><p>With that major issue, my first suggestion would be to look at the Hollow World material produced for the Mystara campaign setting (I'll dig up specific Dungeon mags featuring Hollow World when I get home). I never particularly liked the overall concept (a hollow planet used to preserve surface cultures from extinction--didn't work too well for me as my planet Mystara is a sentient being), but the material was good. As such, I simply take all the Hollow World stuff and plop it back into my Mystara setting as normal nations/cultures. And a great benefit for you, the setting has no night time at all, as the "sun" is a central point in the middle of the hollow planet. The setting features various cultures/environments that might work for you. I'll note a few below.</p><p></p><p>The big problem is these are all OD&D, so you'd have to basically use them for ideas and put in your own d20 stats. I'll think through d20 options in a later post. Unfortunately (well, for your purposes at least) I tend to favor taking old mods and pulling the ideas into d20..</p><p></p><p></p><p></p><p>The Nightwail/Nightrage/Nightstorm trilogy of modules might particularly interest you, as they span various cultures/environments (including swamps, deserts, and tropical forests). The other ideas below are not necessarily modules, but rather elements of the Hollow World setting that might help flesh things out.</p><p></p><p></p><p></p><p>The Hollow World Icevale Elven culture might give you some ideas.</p><p></p><p></p><p></p><p>Various, but the Azcan (Aztec-like), spring right to mind.</p><p></p><p></p><p></p><p>The Merry Pirates would fit well here.</p><p></p><p></p><p></p><p>Hmm, can't think of any for this right off hand. There is, however, one section that is populated by kubits (little miniature humanoids created as a servant race that gained sentience). They could make the forest "haunted" to drive off larger predators. Just a thought</p><p></p><p></p><p></p><p>The cultures in Hollow World never make it to Victorian, unfortunately. You can, however, find Greek, Egyptian, Aztec, etc. all with fairly large, developed cities.</p><p></p><p></p><p></p><p>Hmm, not too much here, as the Hollow World (and Mystara in general) didn't have the same Underdark concept as FR and GH. However, there is one non-Hollow World item that might help, featuring the Mystaran Shadow Elves (not Drow at all--pale skin, not spider freaks, etc.--so probably a huge surprise to players). They are at war with the Azcans in the Hollow World.</p><p></p><p></p><p></p><p>The Nithian (based on ancient Egypt) culture is one of my favorites in the Hollow World setting.</p><p></p><p></p><p></p><p>Hmm, the Malpheggi Swamps would be good. Filled with lizard folk and dinosaurs.</p><p></p><p></p><p></p><p>Not much here. Plane hopping was never a popular part of Mystara...</p><p></p><p></p><p></p><p>Some product specifics:</p><p></p><p>GAZ13: Shadow Elves </p><p>Hollow World Campaign</p><p>HWR1: Sons of Azca </p><p>HWR2: Kingdom of Nithia </p><p>HWR3: The Milenian Empire </p><p>HWA1: Nightwail</p><p>HWA2: Nightrage</p><p>HWA3: Nightstorm</p><p>HWQ1: Milenian Sceptre</p></blockquote><p></p>
[QUOTE="erian_7, post: 1514055, member: 18222"] With that major issue, my first suggestion would be to look at the Hollow World material produced for the Mystara campaign setting (I'll dig up specific Dungeon mags featuring Hollow World when I get home). I never particularly liked the overall concept (a hollow planet used to preserve surface cultures from extinction--didn't work too well for me as my planet Mystara is a sentient being), but the material was good. As such, I simply take all the Hollow World stuff and plop it back into my Mystara setting as normal nations/cultures. And a great benefit for you, the setting has no night time at all, as the "sun" is a central point in the middle of the hollow planet. The setting features various cultures/environments that might work for you. I'll note a few below. The big problem is these are all OD&D, so you'd have to basically use them for ideas and put in your own d20 stats. I'll think through d20 options in a later post. Unfortunately (well, for your purposes at least) I tend to favor taking old mods and pulling the ideas into d20.. The Nightwail/Nightrage/Nightstorm trilogy of modules might particularly interest you, as they span various cultures/environments (including swamps, deserts, and tropical forests). The other ideas below are not necessarily modules, but rather elements of the Hollow World setting that might help flesh things out. The Hollow World Icevale Elven culture might give you some ideas. Various, but the Azcan (Aztec-like), spring right to mind. The Merry Pirates would fit well here. Hmm, can't think of any for this right off hand. There is, however, one section that is populated by kubits (little miniature humanoids created as a servant race that gained sentience). They could make the forest "haunted" to drive off larger predators. Just a thought The cultures in Hollow World never make it to Victorian, unfortunately. You can, however, find Greek, Egyptian, Aztec, etc. all with fairly large, developed cities. Hmm, not too much here, as the Hollow World (and Mystara in general) didn't have the same Underdark concept as FR and GH. However, there is one non-Hollow World item that might help, featuring the Mystaran Shadow Elves (not Drow at all--pale skin, not spider freaks, etc.--so probably a huge surprise to players). They are at war with the Azcans in the Hollow World. The Nithian (based on ancient Egypt) culture is one of my favorites in the Hollow World setting. Hmm, the Malpheggi Swamps would be good. Filled with lizard folk and dinosaurs. Not much here. Plane hopping was never a popular part of Mystara... Some product specifics: GAZ13: Shadow Elves Hollow World Campaign HWR1: Sons of Azca HWR2: Kingdom of Nithia HWR3: The Milenian Empire HWA1: Nightwail HWA2: Nightrage HWA3: Nightstorm HWQ1: Milenian Sceptre [/QUOTE]
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