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<blockquote data-quote="hong" data-source="post: 1515705" data-attributes="member: 537"><p>I'm an inveterate tinkerer. I like making up my own NPCs, monsters, encounters, plot hooks, and so on. If I do pick up a published adventure, I often end up modding so much of it that the convenience factor is completely lost. I'm also of the arrogant opinion that I can design a better adventure than any module writer out there. In this, I am almost certainly wrong, in that there probably are writers who could design something that would give my players better entertainment value than I could provide on my own. Nevertheless, that's how my worldview operates.</p><p> </p><p>Also, there really are some modules out there that are just plain broken in the sort of treasure that gets handed out, and these have coloured my opinion somewhat. For example, there was a free 10th level WotC module that had as (potential) treasure an item that could turn the wearer into a werewolf lord at will, with no downsides that I could tell. This is a 16 HD melee brute that could put frost giants to shame for destructive power, and it's a module for 10th level characters! (There were other logical inconsistencies about the module, but this one puts them to shame.)</p><p> </p><p>Another one was the 6th level "Swords Through the Ice Gate" module that was half of Nature's Fury, the Fiery Dragon production. This one gave out a horn of blasting, the 3.0 version (the only one extant at the time), which basically stuns everything in the area of effect, with no save, no SR. For those not in the know, and anyone who presumes to be called either a game designer or a module writer most definitely should be in the know, stunning is a remarkably powerful effect, and not allowing a save or SR is highly dubious, to say the least. Clearly the author of this module is a WITLESS INCOMPETENT who is either OFF HIS MEDS or on TOO MANY MEDS and knows NOTHING AT ALL about game balance and is only avoiding being called a MUNCHKIN because I'm being generous and assuming IDIOCY rather than MALEVOLENCE. Let me just check who it is, so that I can tell everyone NEVER TO LOOK AT ANYTHING written by this AWFUL, AWFUL PERSON ever again.</p><p> </p><p>"Mike Mearls"</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size: 9px">Oh.</span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">Never mind, then</span></p></blockquote><p></p>
[QUOTE="hong, post: 1515705, member: 537"] I'm an inveterate tinkerer. I like making up my own NPCs, monsters, encounters, plot hooks, and so on. If I do pick up a published adventure, I often end up modding so much of it that the convenience factor is completely lost. I'm also of the arrogant opinion that I can design a better adventure than any module writer out there. In this, I am almost certainly wrong, in that there probably are writers who could design something that would give my players better entertainment value than I could provide on my own. Nevertheless, that's how my worldview operates. Also, there really are some modules out there that are just plain broken in the sort of treasure that gets handed out, and these have coloured my opinion somewhat. For example, there was a free 10th level WotC module that had as (potential) treasure an item that could turn the wearer into a werewolf lord at will, with no downsides that I could tell. This is a 16 HD melee brute that could put frost giants to shame for destructive power, and it's a module for 10th level characters! (There were other logical inconsistencies about the module, but this one puts them to shame.) Another one was the 6th level "Swords Through the Ice Gate" module that was half of Nature's Fury, the Fiery Dragon production. This one gave out a horn of blasting, the 3.0 version (the only one extant at the time), which basically stuns everything in the area of effect, with no save, no SR. For those not in the know, and anyone who presumes to be called either a game designer or a module writer most definitely should be in the know, stunning is a remarkably powerful effect, and not allowing a save or SR is highly dubious, to say the least. Clearly the author of this module is a WITLESS INCOMPETENT who is either OFF HIS MEDS or on TOO MANY MEDS and knows NOTHING AT ALL about game balance and is only avoiding being called a MUNCHKIN because I'm being generous and assuming IDIOCY rather than MALEVOLENCE. Let me just check who it is, so that I can tell everyone NEVER TO LOOK AT ANYTHING written by this AWFUL, AWFUL PERSON ever again. "Mike Mearls" [size=1]Oh. [/size][size=1]Never mind, then[/size] [/QUOTE]
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