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<blockquote data-quote="RCanning" data-source="post: 1516691" data-attributes="member: 18344"><p><strong>Pre-made modules are the backbone of my world</strong></p><p></p><p>But I have told my players that they can expect to be crowbarred from one scenario to the next at times. I have a fully detailed world and I used to write all of my own stuff, but now I find when I am writing I want to put all the finishing touches on it, and it takes me a long time to write. I also work full time, and have other commitments. And I like to game at least twice a month. Therefore.... Pre-published modules are what keeps be able to run my campaign.</p><p></p><p>Sometimes they don't fit, and that I get over by just telling my players to "cope". They have found it was more fun for me to do this than to try to modify things to fit, and then for there to be unexpected other things go wrong because of the alterations (which could sometimes happen). Sometimes they know that what they are encoutering is just for this module, and they can take it as an episode in a story that just does not seem to fit cannon, and move on. But the most important thing is fun is had by all.</p><p></p><p>I use modules from Dungeon a LOT. I have got every edition since 3E came out, and so far I have run through only about 10 scenarios. I have also run through eight (maybe 7 or 9) seperately published scenarios, from various gaming companies. My wife is running a campaign which is solely "Return to the Temple of Elemental Evil" and we have been playing that for over a year and are about half way through. It is great.</p><p></p><p>I tend to try to get modules in PDF format if I can, so I can print them (generally colour duplexed, but a lot of them are not colour) and then bind them for me to be able to scribble all over without damaging an original. I have to say that I tend to photocopy (again in colour) the modules from Dungeon I run, and then do the same thing. Cross out a dead monster, highlight magic items that the party has found, change this and that. At the end, have a pretty good campaign diary just by looking at my notes all over the copies I have.</p><p></p><p>I am ranting, it is a habit of mine. I will stop.</p><p></p><p>Richard Canning</p></blockquote><p></p>
[QUOTE="RCanning, post: 1516691, member: 18344"] [b]Pre-made modules are the backbone of my world[/b] But I have told my players that they can expect to be crowbarred from one scenario to the next at times. I have a fully detailed world and I used to write all of my own stuff, but now I find when I am writing I want to put all the finishing touches on it, and it takes me a long time to write. I also work full time, and have other commitments. And I like to game at least twice a month. Therefore.... Pre-published modules are what keeps be able to run my campaign. Sometimes they don't fit, and that I get over by just telling my players to "cope". They have found it was more fun for me to do this than to try to modify things to fit, and then for there to be unexpected other things go wrong because of the alterations (which could sometimes happen). Sometimes they know that what they are encoutering is just for this module, and they can take it as an episode in a story that just does not seem to fit cannon, and move on. But the most important thing is fun is had by all. I use modules from Dungeon a LOT. I have got every edition since 3E came out, and so far I have run through only about 10 scenarios. I have also run through eight (maybe 7 or 9) seperately published scenarios, from various gaming companies. My wife is running a campaign which is solely "Return to the Temple of Elemental Evil" and we have been playing that for over a year and are about half way through. It is great. I tend to try to get modules in PDF format if I can, so I can print them (generally colour duplexed, but a lot of them are not colour) and then bind them for me to be able to scribble all over without damaging an original. I have to say that I tend to photocopy (again in colour) the modules from Dungeon I run, and then do the same thing. Cross out a dead monster, highlight magic items that the party has found, change this and that. At the end, have a pretty good campaign diary just by looking at my notes all over the copies I have. I am ranting, it is a habit of mine. I will stop. Richard Canning [/QUOTE]
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