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<blockquote data-quote="Liminal Syzygy" data-source="post: 1298178" data-attributes="member: 1373"><p>It's similar to the Vault of Larin Karr (by W.D.B Kenower--the author of VoLK--and Bill Webb of Necromancer Games) in that it is as much of a campaign setting as an adventure. The PCs are going to have a lot of freedom in deciding what to do.</p><p></p><p>That said it is more site-based. It details a city, the surounding wilderness, many minor sites, and a large dungeon.</p><p></p><p>It is a hardback, 200+ pages (however the font is larger than most modules or other Necromancer products) and contain enough material to advance the characters from 1st to 5th level. The module is balanced for and recommends halving experience awards, so there is more content than a typical 1 to 5 arc.</p><p></p><p>Yes it may be hard to find. The original goal was apparently to release it at GenCon last year together with 3.5. I think the strategy was that it starts at 1st level, many new 3.5 campaigns would be starting at the time, and it would serve as the perfect product to use for that. However, the product was late and Necromancer Games cut the print run to 2000 copies.</p><p></p><p>On the negative side... Some of the content seems pretty traditional, a little too much so for my tastes. [spoiler]Wererats in the sewers, a rich family in the town who are actually vampires and so on.[/spoiler] All pretty traditional MM fare... opponents players with experience are likely to have faced before. But this is a personal thing--it could be good for some groups--and I think it could be tweaked fairly easily to insert more exotic fare.</p><p></p><p>Since it is similar to VoLK, you might want to read the VoLK reviews here to get an idea of whether it suits you or not: <a href="http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=necrotvolk" target="_blank">http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=necrotvolk</a></p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 1298178, member: 1373"] It's similar to the Vault of Larin Karr (by W.D.B Kenower--the author of VoLK--and Bill Webb of Necromancer Games) in that it is as much of a campaign setting as an adventure. The PCs are going to have a lot of freedom in deciding what to do. That said it is more site-based. It details a city, the surounding wilderness, many minor sites, and a large dungeon. It is a hardback, 200+ pages (however the font is larger than most modules or other Necromancer products) and contain enough material to advance the characters from 1st to 5th level. The module is balanced for and recommends halving experience awards, so there is more content than a typical 1 to 5 arc. Yes it may be hard to find. The original goal was apparently to release it at GenCon last year together with 3.5. I think the strategy was that it starts at 1st level, many new 3.5 campaigns would be starting at the time, and it would serve as the perfect product to use for that. However, the product was late and Necromancer Games cut the print run to 2000 copies. On the negative side... Some of the content seems pretty traditional, a little too much so for my tastes. [spoiler]Wererats in the sewers, a rich family in the town who are actually vampires and so on.[/spoiler] All pretty traditional MM fare... opponents players with experience are likely to have faced before. But this is a personal thing--it could be good for some groups--and I think it could be tweaked fairly easily to insert more exotic fare. Since it is similar to VoLK, you might want to read the VoLK reviews here to get an idea of whether it suits you or not: [url]http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=necrotvolk[/url] [/QUOTE]
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