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Published Adventures: Yea or Nay?
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<blockquote data-quote="DEFCON 1" data-source="post: 6424008" data-attributes="member: 7006"><p>I also use published adventures all the time, either run as-is, or morphed into something more appropriate for the particular section of the campaign it falls into.</p><p></p><p>However, I also freely admit that I much prefer the <em>plots</em> of published modules, rather than just the encounters within them. I pull the modules with the interesting stories connected to them and which have the stories intertwined with the interactions within. Which is why I actually find lots of the really old modules kind of useless. I don't need help putting a bunch of monsters and a couple traps within a dungeon... I want help in creating an interesting plot as to why they are there, what they are doing, who else has interest in it, and what are the potential long-term results should this plotline work or not work.</p><p></p><p>So the Caves of Chaos? To me, that's a big 'meh'. A castle with a list of NPCs to talk to (but no throughline as to why talking to them is wanted or necessary), and a series of caves that have a random list of monsters in them. That kind of thing I can come up with on my own.</p><p></p><p>It's a compelling storyline/plot/mystery like in <em>Sinister Secret of Saltmarsh</em> or <em>The Last Breaths of Ashenport</em> that I really find to be the most useful and interesting.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6424008, member: 7006"] I also use published adventures all the time, either run as-is, or morphed into something more appropriate for the particular section of the campaign it falls into. However, I also freely admit that I much prefer the [i]plots[/i] of published modules, rather than just the encounters within them. I pull the modules with the interesting stories connected to them and which have the stories intertwined with the interactions within. Which is why I actually find lots of the really old modules kind of useless. I don't need help putting a bunch of monsters and a couple traps within a dungeon... I want help in creating an interesting plot as to why they are there, what they are doing, who else has interest in it, and what are the potential long-term results should this plotline work or not work. So the Caves of Chaos? To me, that's a big 'meh'. A castle with a list of NPCs to talk to (but no throughline as to why talking to them is wanted or necessary), and a series of caves that have a random list of monsters in them. That kind of thing I can come up with on my own. It's a compelling storyline/plot/mystery like in [i]Sinister Secret of Saltmarsh[/i] or [i]The Last Breaths of Ashenport[/i] that I really find to be the most useful and interesting. [/QUOTE]
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Published Adventures: Yea or Nay?
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