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Published Adventures: Yea or Nay?
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<blockquote data-quote="Bupp" data-source="post: 6428480" data-attributes="member: 6784990"><p>I run published adventures, sort of. I use the core and general idea, but change plenty.</p><p></p><p>For example, my kids just started playing D&D, and I started them off in one of my favorite classic adventures, The Keep on the Borderlands. Except my Keep, Fort Kyntosh protects a good sized town, and it has a layout much more like Hackmaster's Little Keep on the Borderlands. I've also blended in elements from other variations of the adventure. I lifted the kobold caves from Return to the Keep wholesale, I liked them much better. I also have used some of the NPCs from Return. I also found a version that was converted for the Fantasy Hero rules that have a bunch of interesting side quests and NPCs that I've used. That version have also fleshed out chieftans and shamans a bit more. </p><p></p><p>A side quest also sent the party to fight some bandits at an old abandoned moathouse, from the Temple of Elemental Evil. There they found clues that the Ebon Triad was behind the humanoids gathering at the Caves of Chaos. At this point they've cleared the humanoids and are about to go into the what was the cultist cave, but is now the Whispering Cairn, the first part of the Age of Worms AP.</p></blockquote><p></p>
[QUOTE="Bupp, post: 6428480, member: 6784990"] I run published adventures, sort of. I use the core and general idea, but change plenty. For example, my kids just started playing D&D, and I started them off in one of my favorite classic adventures, The Keep on the Borderlands. Except my Keep, Fort Kyntosh protects a good sized town, and it has a layout much more like Hackmaster's Little Keep on the Borderlands. I've also blended in elements from other variations of the adventure. I lifted the kobold caves from Return to the Keep wholesale, I liked them much better. I also have used some of the NPCs from Return. I also found a version that was converted for the Fantasy Hero rules that have a bunch of interesting side quests and NPCs that I've used. That version have also fleshed out chieftans and shamans a bit more. A side quest also sent the party to fight some bandits at an old abandoned moathouse, from the Temple of Elemental Evil. There they found clues that the Ebon Triad was behind the humanoids gathering at the Caves of Chaos. At this point they've cleared the humanoids and are about to go into the what was the cultist cave, but is now the Whispering Cairn, the first part of the Age of Worms AP. [/QUOTE]
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