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<blockquote data-quote="ccs" data-source="post: 7409847" data-attributes="member: 6803664"><p><strong>1st campaign:</strong></p><p>The Forest Oracle (1e) </p><p>Lost Isle of Castanimir (1e)</p><p>Smugglers Shiv (PF, pt1 of an AP)</p><p></p><p>This campaign started with 7 people, dwindled to 1 regular & an occasional due to shifting work schedules/school/etc, and then 1/2way through Smugglers Shiv we got a sudden influx of 4 completely new people.</p><p>Near the end of Shiv then we had 3 more completely new people want to join.</p><p>So we decided to simply start anew so that everyone could begin at 1st lv. </p><p></p><p><strong>2nd campaign:</strong></p><p>The Keep on the Borderlands (Basic) - mostly just the Caves of Chaos section.</p><p>Rahasia (Basic)</p><p>Aerie of the Crow God (DCC)</p><p>Revenge of the Rat King (DCC)</p><p>Grimtooths Museum of Death (DCC)</p><p></p><p>For this one, most of the group said they wanted to learn the game with just basic Dungeon crawls - with some story.</p><p>When they agreed they all felt they had a good grasp of the mechanics we ended this campaign with a (highly amusing) trip through Grimtooths. There was 1 survivor - if you count being blown into another plane by an exploding Staff of Power survival....</p><p>Each module assorted players dropped in/out of this campaign. We had a consistent core of 4 (5 depending upon a work schedule) & anywhere from 0-3 others.</p><p></p><p><strong>Campaign 3:</strong></p><p>The Mummies Mask vol.1-4/6 (PF)</p><p>It would've went longer (vol 5 or 6) - except for one of those pesky TPKs that happen when you're far far away & surrounded by enemies who really <em>do</em> want you dead.</p><p>This one had a very stable group of players.</p><p></p><p>At this point myself & another DM swapped nights (& a few players).</p><p>He got to finish running his faltering Storm Kings game I got to run....</p><p></p><p><strong>Campaign: 4</strong></p><p>Tomb of Annihilation (5e)</p><p>This one has a solid core of 4 & keeps attracting new, younger (high school), players. There's ONLY 8 player seats at the table. So the rule is that if your character gets killed your seat goes to the next person on the wait list. We're using this "churn" to represent additional people who can be recruited throughout Chult. </p><p>I'm attracting all these extra players probably due to a combination of: </p><p>1) Playing on Thur evening (the shops Pokémon League night)</p><p>2) People <u>seeing</u> a table full of plastic dinosaurs, 3d jungle terrain, & colorful maps <span style="font-size: 9px">(there wasn't much to "see" in the other DMs SK game)</span></p><p>3) Word of mouth among the younger players. They're getting their friends involved in this game where LotR type characters are fighting zombie dinosaurs.</p><p>Of course then they discover there's a little bit more to it than that.... </p><p>Some of these players are also beginning to buy books etc & new games are forming while they wait to rotate back in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For 5e I've <em>played</em>:</p><p>HotDQ (5e) x2</p><p>Curse of Strahd (5e)</p><p>SKT (5e)</p><p>Pharoh (1e) - current Fri night game.</p><p>Yawning Portal (5e) is up next after Pharoh concludes.</p><p></p><p>No idea what I'll run post ToA.</p><p>Hmm, maybe I'll do <em>Skull & Shackles </em>(PF). A pirate ship based adventure path. Pirating'll fit the bloody minded approach of my 4 Thur night regulars, it provides a great excuse for having a huge # of other players dropping in/out (other crew), & it can provide very strong 3d elements (D&D mini scale pirate ship battles!)</p></blockquote><p></p>
[QUOTE="ccs, post: 7409847, member: 6803664"] [B]1st campaign:[/B] The Forest Oracle (1e) Lost Isle of Castanimir (1e) Smugglers Shiv (PF, pt1 of an AP) This campaign started with 7 people, dwindled to 1 regular & an occasional due to shifting work schedules/school/etc, and then 1/2way through Smugglers Shiv we got a sudden influx of 4 completely new people. Near the end of Shiv then we had 3 more completely new people want to join. So we decided to simply start anew so that everyone could begin at 1st lv. [B]2nd campaign:[/B] The Keep on the Borderlands (Basic) - mostly just the Caves of Chaos section. Rahasia (Basic) Aerie of the Crow God (DCC) Revenge of the Rat King (DCC) Grimtooths Museum of Death (DCC) For this one, most of the group said they wanted to learn the game with just basic Dungeon crawls - with some story. When they agreed they all felt they had a good grasp of the mechanics we ended this campaign with a (highly amusing) trip through Grimtooths. There was 1 survivor - if you count being blown into another plane by an exploding Staff of Power survival.... Each module assorted players dropped in/out of this campaign. We had a consistent core of 4 (5 depending upon a work schedule) & anywhere from 0-3 others. [B]Campaign 3:[/B] The Mummies Mask vol.1-4/6 (PF) It would've went longer (vol 5 or 6) - except for one of those pesky TPKs that happen when you're far far away & surrounded by enemies who really [I]do[/I] want you dead. This one had a very stable group of players. At this point myself & another DM swapped nights (& a few players). He got to finish running his faltering Storm Kings game I got to run.... [B]Campaign: 4[/B] Tomb of Annihilation (5e) This one has a solid core of 4 & keeps attracting new, younger (high school), players. There's ONLY 8 player seats at the table. So the rule is that if your character gets killed your seat goes to the next person on the wait list. We're using this "churn" to represent additional people who can be recruited throughout Chult. I'm attracting all these extra players probably due to a combination of: 1) Playing on Thur evening (the shops Pokémon League night) 2) People [U]seeing[/U] a table full of plastic dinosaurs, 3d jungle terrain, & colorful maps [SIZE=1](there wasn't much to "see" in the other DMs SK game)[/SIZE] 3) Word of mouth among the younger players. They're getting their friends involved in this game where LotR type characters are fighting zombie dinosaurs. Of course then they discover there's a little bit more to it than that.... Some of these players are also beginning to buy books etc & new games are forming while they wait to rotate back in. :) For 5e I've [I]played[/I]: HotDQ (5e) x2 Curse of Strahd (5e) SKT (5e) Pharoh (1e) - current Fri night game. Yawning Portal (5e) is up next after Pharoh concludes. No idea what I'll run post ToA. Hmm, maybe I'll do [I]Skull & Shackles [/I](PF). A pirate ship based adventure path. Pirating'll fit the bloody minded approach of my 4 Thur night regulars, it provides a great excuse for having a huge # of other players dropping in/out (other crew), & it can provide very strong 3d elements (D&D mini scale pirate ship battles!) [/QUOTE]
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