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Published Adventures You Have Run in 5e
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<blockquote data-quote="the Jester" data-source="post: 7412108" data-attributes="member: 1210"><p>That's one I have been thirsty to run for a while now, but it has an established location in my campaign and it's nowhere near the current pcs.</p><p></p><p></p><p></p><p>That's a great question (or two questions)!</p><p></p><p>I get ideas and inspiration, and cool things to run that I didn't set up. I often snatch bits and pieces from adventures- anything from a piece of lore, single trap, npc idea, or encounter setup to a full dungeon or location. </p><p></p><p>As to the matter of whether it's easier to convert an older module or adapt one into my campaign, I'd say it's all the same to me. It's easy as butter to convert to 5e on the fly except in the case of some very complicated material that I want to keep thematically similar (e.g. the doomdreamers). And fitting a canned adventure into my world usually requires significant adaptation no matter what edition it's from.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7412108, member: 1210"] That's one I have been thirsty to run for a while now, but it has an established location in my campaign and it's nowhere near the current pcs. That's a great question (or two questions)! I get ideas and inspiration, and cool things to run that I didn't set up. I often snatch bits and pieces from adventures- anything from a piece of lore, single trap, npc idea, or encounter setup to a full dungeon or location. As to the matter of whether it's easier to convert an older module or adapt one into my campaign, I'd say it's all the same to me. It's easy as butter to convert to 5e on the fly except in the case of some very complicated material that I want to keep thematically similar (e.g. the doomdreamers). And fitting a canned adventure into my world usually requires significant adaptation no matter what edition it's from. [/QUOTE]
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