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<blockquote data-quote="Wik" data-source="post: 6667151" data-attributes="member: 40177"><p>Always homebrew, for the simple reason that when I run in a published setting, I tend to want to "stick to the books" and not make up new stuff. When I homebrew, I have rough ideas, and then react to what the players are wanting/doing, and adjust the gray areas of my campaign to suit it. </p><p></p><p>For example, my current world started in 4e, and has switched over to 5th. When I first designed it, I had a loose map and "an empire". Due to starting PCs, I learned that my world had a dragonborn island, the empire was composed of Tieflings (and they had a tragic history), and that minotaurs were searching for their homeland. </p><p></p><p>I've been adding to it ever since, due to player choices in play, my own desires based on adventures I want to run, and new PCs coming into the mix. Since we've started fifth, I've discovered that there's a druid going around awakening animals to create some sort of army, a religious feud boiling over, and that the southern lands are filled with jungles. </p><p></p><p>I like being surprised by my gaming, being creative at the drop of the hat, and producing something new and unique... and homebrewing gives me that. </p><p></p><p>Plus, I like being able to steal ideas from here and there, drop them into my own world with the serial numbers filed off, and then claiming the final product as my own. It's peachy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 6667151, member: 40177"] Always homebrew, for the simple reason that when I run in a published setting, I tend to want to "stick to the books" and not make up new stuff. When I homebrew, I have rough ideas, and then react to what the players are wanting/doing, and adjust the gray areas of my campaign to suit it. For example, my current world started in 4e, and has switched over to 5th. When I first designed it, I had a loose map and "an empire". Due to starting PCs, I learned that my world had a dragonborn island, the empire was composed of Tieflings (and they had a tragic history), and that minotaurs were searching for their homeland. I've been adding to it ever since, due to player choices in play, my own desires based on adventures I want to run, and new PCs coming into the mix. Since we've started fifth, I've discovered that there's a druid going around awakening animals to create some sort of army, a religious feud boiling over, and that the southern lands are filled with jungles. I like being surprised by my gaming, being creative at the drop of the hat, and producing something new and unique... and homebrewing gives me that. Plus, I like being able to steal ideas from here and there, drop them into my own world with the serial numbers filed off, and then claiming the final product as my own. It's peachy. :) [/QUOTE]
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