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<blockquote data-quote="3catcircus" data-source="post: 3668428" data-attributes="member: 16077"><p>Hmm - I almost exclusively use pre-published. With the umpteen Basic/1st/2nd edition adventure modules, as well as the ton of 3.x stuff, it is very easy to pick something and adapt it.</p><p></p><p>I just don't have the time (while trying to keep up with my constantly-in-motion toddler) to sit down and write my own stuff.</p><p></p><p>Current campaign: started out with Northern Journeys (#1 Silverymoon). I used The Gauntlet and The Sentinel modules (UK2, UK3), then transitioned to T1-4 and A1-4. We are currently in the middle of GDQ1-7 (about 2/3 of the way through G3), along with 2 or 3 Dungeon adventures. I introduced quite a few plot hooks and stuff very easily - some type of demon or devil named Woganpuck (borrowed from a quicky adventure from the WotC website), Sharites, Lolthians masquerading as Moanderites, and Ghaundaurians masquerading as demon-worshipping Juiblexians in T1-4, with various rivals and factions that tie in to the various slavers in A1-4, and then back in to the various giant tribes in GDQ1-7. All set in The North of The Forgotten Realms.</p><p></p><p>Yes it was a lot of work to do some of the conversion and put it all in DMGenie. But it would be a heck of a lot more time-consuming to invent a bunch of stuff from scratch.</p><p></p><p>I generally use only published adventures, but I'll change them as needed to fit the campaign.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3668428, member: 16077"] Hmm - I almost exclusively use pre-published. With the umpteen Basic/1st/2nd edition adventure modules, as well as the ton of 3.x stuff, it is very easy to pick something and adapt it. I just don't have the time (while trying to keep up with my constantly-in-motion toddler) to sit down and write my own stuff. Current campaign: started out with Northern Journeys (#1 Silverymoon). I used The Gauntlet and The Sentinel modules (UK2, UK3), then transitioned to T1-4 and A1-4. We are currently in the middle of GDQ1-7 (about 2/3 of the way through G3), along with 2 or 3 Dungeon adventures. I introduced quite a few plot hooks and stuff very easily - some type of demon or devil named Woganpuck (borrowed from a quicky adventure from the WotC website), Sharites, Lolthians masquerading as Moanderites, and Ghaundaurians masquerading as demon-worshipping Juiblexians in T1-4, with various rivals and factions that tie in to the various slavers in A1-4, and then back in to the various giant tribes in GDQ1-7. All set in The North of The Forgotten Realms. Yes it was a lot of work to do some of the conversion and put it all in DMGenie. But it would be a heck of a lot more time-consuming to invent a bunch of stuff from scratch. I generally use only published adventures, but I'll change them as needed to fit the campaign. [/QUOTE]
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