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<blockquote data-quote="Solarious" data-source="post: 3109482" data-attributes="member: 27346"><p>First, we need to know which campaign setting you use. If it's homebrew, then we're all set, you can pluck anything you want and adapt it however you like! If it isn't then we need to know which one, so we can suggest the ones you might want to use.</p><p></p><p>For example, the Red Wizards in FR are the tyrannival LE (mostly, they're not below stooping to NE) wizards who want to rule the world, and the ruling class of the nation of Thay (hence the other name they're called, Thayans). The biggest problems to achieving their goal, really, are themselves, who fight amongst each other nearly constantly in vicious, machiavellian-like power struggles. As super-specialists, they are divided into 8 seperate power groups, each representing a school of magic, and each ruled by a zulkir. The Red Wizards of FR, lately, have been trying to gain a veneer of legitimacy by establishing many enclaves and becoming indispensible trafficers of magical artifacts (and also slaves, drugs, and less legitimate goods on the side), in hopes of gathering enough political power to gain something like local world domination.</p><p></p><p>In Eberron, they have the Emerald Claw, a band of superpatriots who are ostensibly serving the needs of one of the Five Nations (Karrnath, which incidentally have outlawed them), but ultimately serve the interests of the half-dragon elven lich, Erandis d'Vol, last sicon of the House of Vol (known popularly as just 'Vol'). Being undead has many problems, like being unable to have children to continue the bloodline, or having her uniquely-powered Dragonmark (something which is supposed to have powers way beyond the norm) completely nullified. She has a number of goals, from manipulating the Draconic Prophecy to benefit herself, seeking vengance on the elven nation of Arenal (and also Agronessen, but attacking the continent of dragons is going to take more planning), to finding a way to restore her life to her so she can claim the powers of her Dragonmark, or restoring her bloodline so the Mark of Death may continue. The Emerald Claw is basicly her hand into the temporal affairs of the world without exposing herself completely, since the Claw are supposed to be superpatriots. If you've ever watched an Indiana Jones movie, then think Nazis.</p><p></p><p>If you need help with other settings, you're going to need someone else. Except for Greyhawk, I know a little about it.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3109482, member: 27346"] First, we need to know which campaign setting you use. If it's homebrew, then we're all set, you can pluck anything you want and adapt it however you like! If it isn't then we need to know which one, so we can suggest the ones you might want to use. For example, the Red Wizards in FR are the tyrannival LE (mostly, they're not below stooping to NE) wizards who want to rule the world, and the ruling class of the nation of Thay (hence the other name they're called, Thayans). The biggest problems to achieving their goal, really, are themselves, who fight amongst each other nearly constantly in vicious, machiavellian-like power struggles. As super-specialists, they are divided into 8 seperate power groups, each representing a school of magic, and each ruled by a zulkir. The Red Wizards of FR, lately, have been trying to gain a veneer of legitimacy by establishing many enclaves and becoming indispensible trafficers of magical artifacts (and also slaves, drugs, and less legitimate goods on the side), in hopes of gathering enough political power to gain something like local world domination. In Eberron, they have the Emerald Claw, a band of superpatriots who are ostensibly serving the needs of one of the Five Nations (Karrnath, which incidentally have outlawed them), but ultimately serve the interests of the half-dragon elven lich, Erandis d'Vol, last sicon of the House of Vol (known popularly as just 'Vol'). Being undead has many problems, like being unable to have children to continue the bloodline, or having her uniquely-powered Dragonmark (something which is supposed to have powers way beyond the norm) completely nullified. She has a number of goals, from manipulating the Draconic Prophecy to benefit herself, seeking vengance on the elven nation of Arenal (and also Agronessen, but attacking the continent of dragons is going to take more planning), to finding a way to restore her life to her so she can claim the powers of her Dragonmark, or restoring her bloodline so the Mark of Death may continue. The Emerald Claw is basicly her hand into the temporal affairs of the world without exposing herself completely, since the Claw are supposed to be superpatriots. If you've ever watched an Indiana Jones movie, then think Nazis. If you need help with other settings, you're going to need someone else. Except for Greyhawk, I know a little about it. [/QUOTE]
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