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<blockquote data-quote="Philotomy Jurament" data-source="post: 5236753" data-attributes="member: 20854"><p>The <em>First Fantasy Campaign</em> Blackmoor dungeon is one of the published examples that best matches what I think of as a campaign-style megadungeon. (Although I still think the upper levels are a bit small.) </p><p></p><p>What I've seen of Gary's black-binder Greyhawk dungeon has a similar very minimal key. The key to my Cromlech Tor dungeon is also minimal -- little more than a collection of notes, although it has expanded as play has continued and I add details to areas that PCs are visiting.</p><p></p><p>I think one of the reasons that Castle Greyhawk was never published is because of the tension between the minimal key and the perceived needs of a published module. This was also apparently a critical point of disagreement between Gary and Rob when Castle Zagyg was being worked on. Rob wanted to present the original material as-is, and annotate it, much like he did with the Greyhawk levels and sublevels he owned. For example, in <em>The Original Bottle City</em> (which was a Castle Greyhawk sublevel) he published an actual scan of his hand-drawn map, and transcription of the original key, plus his commentary and annotations. Gary didn't want to do that, preferring to create an expanded and much more detailed version based on his originals. I suspect he thought buyers would like that better and would be less likely to feel "cheated." Personally, I thought Rob's approach was cool, and is how I would've liked Castle Greyhawk to have been published: warts, minimal key, and all.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5236753, member: 20854"] The [i]First Fantasy Campaign[/i] Blackmoor dungeon is one of the published examples that best matches what I think of as a campaign-style megadungeon. (Although I still think the upper levels are a bit small.) What I've seen of Gary's black-binder Greyhawk dungeon has a similar very minimal key. The key to my Cromlech Tor dungeon is also minimal -- little more than a collection of notes, although it has expanded as play has continued and I add details to areas that PCs are visiting. I think one of the reasons that Castle Greyhawk was never published is because of the tension between the minimal key and the perceived needs of a published module. This was also apparently a critical point of disagreement between Gary and Rob when Castle Zagyg was being worked on. Rob wanted to present the original material as-is, and annotate it, much like he did with the Greyhawk levels and sublevels he owned. For example, in [i]The Original Bottle City[/i] (which was a Castle Greyhawk sublevel) he published an actual scan of his hand-drawn map, and transcription of the original key, plus his commentary and annotations. Gary didn't want to do that, preferring to create an expanded and much more detailed version based on his originals. I suspect he thought buyers would like that better and would be less likely to feel "cheated." Personally, I thought Rob's approach was cool, and is how I would've liked Castle Greyhawk to have been published: warts, minimal key, and all. [/QUOTE]
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