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General Tabletop Discussion
*TTRPGs General
Published rules favor casters?
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<blockquote data-quote="Ravellion" data-source="post: 2044017" data-attributes="member: 538"><p>The thing to take into account is that Magic in D&D basically comes from two sources: items and casters. Reduce or increase the one and it will make the other respectively seem more powerful or less powerful. In a standard setting, I think the casters have a slight advantage.</p><p></p><p>Add more spells, and you generally increase the options of the casters (though not in my game, bacause I only use spontaneous casters, using UA rules), and with that, the power. This will have an adverse effects on those who are dependant on items for their share of magic power.</p><p></p><p>However, I think the most important aspect of power for casters being increased in most games I have experienced is mostly due to that party having only one or two encounters per day. Again, having extra options simply inflates this problem.</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 2044017, member: 538"] The thing to take into account is that Magic in D&D basically comes from two sources: items and casters. Reduce or increase the one and it will make the other respectively seem more powerful or less powerful. In a standard setting, I think the casters have a slight advantage. Add more spells, and you generally increase the options of the casters (though not in my game, bacause I only use spontaneous casters, using UA rules), and with that, the power. This will have an adverse effects on those who are dependant on items for their share of magic power. However, I think the most important aspect of power for casters being increased in most games I have experienced is mostly due to that party having only one or two encounters per day. Again, having extra options simply inflates this problem. Rav [/QUOTE]
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Published rules favor casters?
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