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RPG Evolution: Publisher vs. Algorithm
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<blockquote data-quote="aia_2" data-source="post: 8683316" data-attributes="member: 6800399"><p>In another thread i tried to discuss whether or not this is the right question for anyone who wants to be a publisher/writer/creator.</p><p></p><p>Do you enter the creative process to produce smtg "wanted" by the largest share of consumers or to generate the intellectual product you are looking for?</p><p></p><p>The main point to my eyes is that any rpg creation is a form of art: i truly believe it is closer to a painting or a book than a phone cover or a box of pencils... And as it is an artistic creation, it'd be mainly driven by the "artist message".</p><p></p><p>Again, this doesn't mean that the writer of an adventure module should be compared to Pablo Picasso, but at the same time if he wants to follow his vein, he should not care about the market out there.</p></blockquote><p></p>
[QUOTE="aia_2, post: 8683316, member: 6800399"] In another thread i tried to discuss whether or not this is the right question for anyone who wants to be a publisher/writer/creator. Do you enter the creative process to produce smtg "wanted" by the largest share of consumers or to generate the intellectual product you are looking for? The main point to my eyes is that any rpg creation is a form of art: i truly believe it is closer to a painting or a book than a phone cover or a box of pencils... And as it is an artistic creation, it'd be mainly driven by the "artist message". Again, this doesn't mean that the writer of an adventure module should be compared to Pablo Picasso, but at the same time if he wants to follow his vein, he should not care about the market out there. [/QUOTE]
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RPG Evolution: Publisher vs. Algorithm
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