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<blockquote data-quote="jmucchiello" data-source="post: 1136177" data-attributes="member: 813"><p>A pretty standard adventure (no wait, I mean it's extraordinary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) involving a literal tree that a god of knowledge used as his primary temple ages ago. Many powerful artifacts were stored in the tree and the deity decided that much power in one place was dangerous, so he hid the tree (even from his own followers).</p><p></p><p>Through dreams (received by the players or trusted friends thereof), the party is told that someone with plans to use all of that power has found the important clue to finding the tree and, if not stopped, bad stuff will happen. The party are given the fateful clue and asked to find the tree, stop the interloper, and save reality, etc. etc.</p><p></p><p>After a romp through a forest (full of other folk who's patron deities have told them to look for the tree here), they come to the tree and find someone has entered before them. They must find him before he can make use of the knowledge (all the knowledge in the world really) in the tree.</p><p></p><p>The best features of the adventure are 1) that the wilderness part of the adventure is not just tacked on. The existance of the other searchers adds to the tension (I hope). 2) It's a dungeon inside a tree. Probably done many times before but I haven't seen it used as literal metaphor for knowledge. "This branch is about geography...." 3) It's set at a sweet spot of level, I hope.</p><p></p><p>It's been delayed so long because the original playtest I did, involved a beholder, a party of yuan-ti and a few other no-no's since the 3.0 SRD went live. When I heard the 3.5 SRD was coming, the adventure was back-burnered. I should be bringing it forward by the end of the year and hope it will come out over the winter.</p><p></p><p>(That's a lot longer than I expected.)</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1136177, member: 813"] A pretty standard adventure (no wait, I mean it's extraordinary :) ) involving a literal tree that a god of knowledge used as his primary temple ages ago. Many powerful artifacts were stored in the tree and the deity decided that much power in one place was dangerous, so he hid the tree (even from his own followers). Through dreams (received by the players or trusted friends thereof), the party is told that someone with plans to use all of that power has found the important clue to finding the tree and, if not stopped, bad stuff will happen. The party are given the fateful clue and asked to find the tree, stop the interloper, and save reality, etc. etc. After a romp through a forest (full of other folk who's patron deities have told them to look for the tree here), they come to the tree and find someone has entered before them. They must find him before he can make use of the knowledge (all the knowledge in the world really) in the tree. The best features of the adventure are 1) that the wilderness part of the adventure is not just tacked on. The existance of the other searchers adds to the tension (I hope). 2) It's a dungeon inside a tree. Probably done many times before but I haven't seen it used as literal metaphor for knowledge. "This branch is about geography...." 3) It's set at a sweet spot of level, I hope. It's been delayed so long because the original playtest I did, involved a beholder, a party of yuan-ti and a few other no-no's since the 3.0 SRD went live. When I heard the 3.5 SRD was coming, the adventure was back-burnered. I should be bringing it forward by the end of the year and hope it will come out over the winter. (That's a lot longer than I expected.) [/QUOTE]
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