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General Tabletop Discussion
*Pathfinder & Starfinder
Publishers of D&D: from past to future. Paizo and Wotc.
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<blockquote data-quote="xechnao" data-source="post: 5702183" data-attributes="member: 58105"><p>Gary Gygax stressed the need of a unified standard, so that the player base could grow in numbers. D&D's players would transcend from their houserules to the quality products of a publishing house. But in the age of internet and free online applications, is this still necessary and/or feasible?</p><p></p><p>Does D&D playtesting and editing need a publisher like Paizo or Wotc? There are thousands of fans that invest many hours in D&D free of charge.</p><p></p><p>One could say that the content publishers can provide outpaces and exceeds what fans could produce. But one could reply about unnecessary and unneeded bloat regarding rules and this seems to be a good point.</p><p>Could they say the same for quality adventures?</p><p></p><p>And here seems where Paizo's success lies. It makes sense for modern fans to support a dedicated team of people that produces interesting adventures. It does not make a lot of sense to be developing adventures in public and by the public. Focusing on producing adventures seems to be a safe and secure method to remain relevant as a publisher. If your adventures are top notch you will remain relevant in the market even if your game rules are not.</p><p></p><p>What about the future of Wotc as <strong>THE publisher of D&D</strong>? Where should Wotc as a publisher focus its rules to secure its success and why? Could it be about tournaments where you buy cards to compete? Is there a needed online service that one could pay money for it? If not then what? Can Wotc succeed <strong>without focusing its resources</strong> so to excel in a relevant market need or will it be doomed to be outpaced by modern realities?</p></blockquote><p></p>
[QUOTE="xechnao, post: 5702183, member: 58105"] Gary Gygax stressed the need of a unified standard, so that the player base could grow in numbers. D&D's players would transcend from their houserules to the quality products of a publishing house. But in the age of internet and free online applications, is this still necessary and/or feasible? Does D&D playtesting and editing need a publisher like Paizo or Wotc? There are thousands of fans that invest many hours in D&D free of charge. One could say that the content publishers can provide outpaces and exceeds what fans could produce. But one could reply about unnecessary and unneeded bloat regarding rules and this seems to be a good point. Could they say the same for quality adventures? And here seems where Paizo's success lies. It makes sense for modern fans to support a dedicated team of people that produces interesting adventures. It does not make a lot of sense to be developing adventures in public and by the public. Focusing on producing adventures seems to be a safe and secure method to remain relevant as a publisher. If your adventures are top notch you will remain relevant in the market even if your game rules are not. What about the future of Wotc as [B]THE publisher of D&D[/B]? Where should Wotc as a publisher focus its rules to secure its success and why? Could it be about tournaments where you buy cards to compete? Is there a needed online service that one could pay money for it? If not then what? Can Wotc succeed [B]without focusing its resources[/B] so to excel in a relevant market need or will it be doomed to be outpaced by modern realities? [/QUOTE]
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