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Publishers of D&D: from past to future. Paizo and Wotc.
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<blockquote data-quote="Henry" data-source="post: 5702682" data-attributes="member: 158"><p>Here's the sticking point... making D&D collectible-element focused, making it tournament-only, neither of those I consider "worth being purchased."</p><p></p><p></p><p></p><p>And if fruity pebbles flavor changed to wheat grass, olive, and feta-cheese flavored?</p><p></p><p>I agree, getting two worked up over the exact form of D&D as an RPG is non-productive, but to say "as long as they turn out product" is being too simplistic. They need to respond to what the majority of a customer base wants. (Not even their existing customer base -- a customer base sufficient to engender sales.) But speaking as one-six-millionth (or whatever the nunmber) of the current customer base, there are certain behaviors that keep me from consuming -- and I haven't "consumed" from WotC in exactly a year this November, because of their poor customer service, their locking up the mechanical IP, and even pulling the only two products I was interested in from the schedule early this year! </p><p></p><p>If there's one thing that defines WotC's course for me, it'll be being more responsive to their customer base, and finding some way to be more nimble and able to respond to market demands -- as it is, they're so large they have to respond to the demands of present market 12 months prior! In the modern day and age that's too problematic to drive business effectively. I'll give Mike mearls credit: He's been working on this very thing since taking Slavicsek's post, and at Gencon admitting the company's prior failures to respond in such way. I'm enthused to see what results in the next 6 months -- It'll be that long before we see any change I think.</p></blockquote><p></p>
[QUOTE="Henry, post: 5702682, member: 158"] Here's the sticking point... making D&D collectible-element focused, making it tournament-only, neither of those I consider "worth being purchased." And if fruity pebbles flavor changed to wheat grass, olive, and feta-cheese flavored? I agree, getting two worked up over the exact form of D&D as an RPG is non-productive, but to say "as long as they turn out product" is being too simplistic. They need to respond to what the majority of a customer base wants. (Not even their existing customer base -- a customer base sufficient to engender sales.) But speaking as one-six-millionth (or whatever the nunmber) of the current customer base, there are certain behaviors that keep me from consuming -- and I haven't "consumed" from WotC in exactly a year this November, because of their poor customer service, their locking up the mechanical IP, and even pulling the only two products I was interested in from the schedule early this year! If there's one thing that defines WotC's course for me, it'll be being more responsive to their customer base, and finding some way to be more nimble and able to respond to market demands -- as it is, they're so large they have to respond to the demands of present market 12 months prior! In the modern day and age that's too problematic to drive business effectively. I'll give Mike mearls credit: He's been working on this very thing since taking Slavicsek's post, and at Gencon admitting the company's prior failures to respond in such way. I'm enthused to see what results in the next 6 months -- It'll be that long before we see any change I think. [/QUOTE]
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