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<blockquote data-quote="Croesus" data-source="post: 5702929" data-attributes="member: 35019"><p>I think they're headed in the right direction with 4E - sell the rulebooks, then sign folks up for a monthly fee to access various tools that make playing the game easier.</p><p></p><p>However, I would argue they should go even further with 5E. As some have suggested, produce a much simplified rules set, focus on the introductory set, try to get folks to at least try the game (both new and existing players).</p><p></p><p>At the same time, offer a service like DDI, focusing on tools like a character builder, monster builder, encounter designer, map creation (both tactical and world), kingdom generation, name generators, etc. Keep the rules simple, so that they can more easily be supported with such tools. Include a free month subscription with the introductory set.</p><p></p><p>Then <em>judiciously</em> add new rules as options, which are integrated into the tools above, and can be turned on/off by any particular subscriber. Don't flood the system with new/updated rules - keep it streamlined. </p><p></p><p>Add new content to the digital tools monthly: items, npc's, creatures, places, maps, etc. Content - not rules! Add enough that your subscribers keep coming back to see what's appeared since their last visit. Make it easy for users to add their own content to their account, so they can easily take that new monster and use it in the ecounter builder, or whatever. Make it easy for subscribers to share content with other subscribers, either in a general area, or to specific subscribers. The more convenient the tools, the more likely subscribers will stay and bring in others.</p><p></p><p>If they can keep the rules simple, but offer strong digital tools, they might be able to avoid needing rules/splat/whatever bloat to produce steady revenue, instead using subscriber fees for this purpose.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5702929, member: 35019"] I think they're headed in the right direction with 4E - sell the rulebooks, then sign folks up for a monthly fee to access various tools that make playing the game easier. However, I would argue they should go even further with 5E. As some have suggested, produce a much simplified rules set, focus on the introductory set, try to get folks to at least try the game (both new and existing players). At the same time, offer a service like DDI, focusing on tools like a character builder, monster builder, encounter designer, map creation (both tactical and world), kingdom generation, name generators, etc. Keep the rules simple, so that they can more easily be supported with such tools. Include a free month subscription with the introductory set. Then [i]judiciously[/i] add new rules as options, which are integrated into the tools above, and can be turned on/off by any particular subscriber. Don't flood the system with new/updated rules - keep it streamlined. Add new content to the digital tools monthly: items, npc's, creatures, places, maps, etc. Content - not rules! Add enough that your subscribers keep coming back to see what's appeared since their last visit. Make it easy for users to add their own content to their account, so they can easily take that new monster and use it in the ecounter builder, or whatever. Make it easy for subscribers to share content with other subscribers, either in a general area, or to specific subscribers. The more convenient the tools, the more likely subscribers will stay and bring in others. If they can keep the rules simple, but offer strong digital tools, they might be able to avoid needing rules/splat/whatever bloat to produce steady revenue, instead using subscriber fees for this purpose. [/QUOTE]
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