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<blockquote data-quote="Morrus" data-source="post: 5197913" data-attributes="member: 1"><p>Well, Claudio, I need (see, said I'd reply!):</p><p><strong><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"></span></span></span></span></span></span></span></span></span></strong></p><p style="text-align: left"><strong><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff">Raven's Reach</p><p></span></span></span></span></span></span></span></span></span></strong><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><p style="text-align: left">Just to the south-west of Bresk there is a small shrine to the god of death, lying at one end of a long, low basin of a valley. The shrine used to the the largest of the mausoleums built within the valley to hold the dead of the city, but it has long since been outstripped by nobles wishing to out-do one another eve in death with lavish displays of extravagance.</p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">The mausoleum stirs anew as priests wander the alleyways between the dark stone shrines, rededicating the valley to the Lady of the Long Shadow.</p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"></p><p><strong><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><p style="text-align: left">Delnos Vale</p><p></span></span></span></span></span></span></span></span></span></strong><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><p style="text-align: left">Nestled between two rocky outspurs of the Otdar Mountains on the Western edge of Dashgoban, the Delnos Vale is four miles wide at the base, narrowing to only two miles wide where the lush vegetation gives way to the mountains five or six miles up the valley.</p></span></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"></p></span></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">The vale is a haven for the natural world. By order of King Steppengard it is a capital crime for any to hunt the inhabitants of the vale on two legs. Almost the entire area is forest, made up of a wide variety of trees of unusual appearance, each is twisted and unique. Some areas are full of dense vegetation and are almost impassable to the unwary, in other places the trees suck all the energy from the area and the ground is totally bare of shrubs. Many types of animal use the vale as a breeding ground, safe from human hunters and then return to the world outside</p></span></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">once their young grow old enough to fend for themselves. Among the few permanent residents are a pack of dogs befriended by the grove's Lord, Sir Grusalock, during the dash North from Bresk during the winter.</p></span></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"></p></span></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">In a hidden grove within a deep overgrown thicket is a low hillock. Upon it is a single particularly crooked tree at the base of which is a simple altar to Melora, goddess of the wilderness, made from carefully placed pieces of fallen deadwood.</p><p></span></span></span></span><strong><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><p style="text-align: left">The Isle of Storms</p><p></span></span></span></span></span></span></span></span></span></strong><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><p style="text-align: left">There is an isle off the coast of Dassen that juts up out of the sea like a column of black smoke, where no boat may land due to sheer cliffs on all sides. The place is surrounded by angry waves, constantly foam flecked beneath a wild grey sky that even in the summer months always threatens rain. Frequent storms lash the isle and the keep that lies upon its flat plateau, the wind howls as if in competition to be heard against the never ending peels of thunder that ring like the bells of a church. It said that on occasion the keep is occupied by the self proclaimed ʻStorm Kingʼ, Sir</p><p>Talasar, Knight Bachelor.</span></span></span></span></span></span></span></span></p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><strong>Lost Vale of Kerrenor</strong></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-size: 10px">A wild vale with a history of violence, scarred, inhabited by ancient earth spirits.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Arial-BoldMT'"><span style="font-size: 15px"><span style="color: #ffffff"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 5197913, member: 1"] Well, Claudio, I need (see, said I'd reply!): [B][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff] [LEFT]Raven's Reach[/LEFT] [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B][FONT=TimesNewRomanPSMT][SIZE=2][FONT=TimesNewRomanPSMT][SIZE=2][LEFT]Just to the south-west of Bresk there is a small shrine to the god of death, lying at one end of a long, low basin of a valley. The shrine used to the the largest of the mausoleums built within the valley to hold the dead of the city, but it has long since been outstripped by nobles wishing to out-do one another eve in death with lavish displays of extravagance. The mausoleum stirs anew as priests wander the alleyways between the dark stone shrines, rededicating the valley to the Lady of the Long Shadow. [/LEFT] [B][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][LEFT]Delnos Vale[/LEFT] [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B][FONT=TimesNewRomanPSMT][SIZE=2][FONT=TimesNewRomanPSMT][SIZE=2][LEFT]Nestled between two rocky outspurs of the Otdar Mountains on the Western edge of Dashgoban, the Delnos Vale is four miles wide at the base, narrowing to only two miles wide where the lush vegetation gives way to the mountains five or six miles up the valley. The vale is a haven for the natural world. By order of King Steppengard it is a capital crime for any to hunt the inhabitants of the vale on two legs. Almost the entire area is forest, made up of a wide variety of trees of unusual appearance, each is twisted and unique. Some areas are full of dense vegetation and are almost impassable to the unwary, in other places the trees suck all the energy from the area and the ground is totally bare of shrubs. Many types of animal use the vale as a breeding ground, safe from human hunters and then return to the world outside once their young grow old enough to fend for themselves. Among the few permanent residents are a pack of dogs befriended by the grove's Lord, Sir Grusalock, during the dash North from Bresk during the winter. In a hidden grove within a deep overgrown thicket is a low hillock. Upon it is a single particularly crooked tree at the base of which is a simple altar to Melora, goddess of the wilderness, made from carefully placed pieces of fallen deadwood.[/LEFT] [/SIZE][/FONT][/SIZE][/FONT][B][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][LEFT]The Isle of Storms[/LEFT] [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B][FONT=TimesNewRomanPSMT][SIZE=2][FONT=TimesNewRomanPSMT][SIZE=2][LEFT]There is an isle off the coast of Dassen that juts up out of the sea like a column of black smoke, where no boat may land due to sheer cliffs on all sides. The place is surrounded by angry waves, constantly foam flecked beneath a wild grey sky that even in the summer months always threatens rain. Frequent storms lash the isle and the keep that lies upon its flat plateau, the wind howls as if in competition to be heard against the never ending peels of thunder that ring like the bells of a church. It said that on occasion the keep is occupied by the self proclaimed ʻStorm Kingʼ, Sir[/LEFT] Talasar, Knight Bachelor. [FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][FONT=Arial-BoldMT][SIZE=4][COLOR=#ffffff][B]Lost Vale of Kerrenor[/B] [SIZE=2]A wild vale with a history of violence, scarred, inhabited by ancient earth spirits.[/SIZE] [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
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