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Publishing Epic Campaigns - the "Authocthonians" approach
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<blockquote data-quote="Graf" data-source="post: 3090885" data-attributes="member: 3087"><p>Not to be this guy but...</p><p></p><p>No and No (and Exalted is special).</p><p>If, for some reason, you can't develop an interesting story that works -within- the campaign framework, then an optional book is a better alternative. But that's what Dungeon is for (you want Gythyanki to invade, fine, but don't make it canon).</p><p></p><p>IMHO The Authocthonians setting itself is basically an optional setting book. "There are these cool Authocthonian guys, they were made by this lost god and live in another dimension." Maybe that dimension is connected to your Exalted game (and that may have been made explicit in 2nd ed) but maybe they don't. The GM picks whatever they like or they run it as a seperate game setting.</p><p>Having three cool campaign outlines; one of which was the Gythyanki-style-total-invasion option was very cool. But it's more like suggesting that PS or SJ (back when it was tied to the other settinges like FR, DL, GH, etc.) should have an optional epic adventure hook included to challenge epic characters.</p><p></p><p>Epic adventures are great.</p><p>Any epic campaign in any published setting that is designed to specifically re-order the whole campaign world is a serious turn off.</p><p>For starters, they are generally terribly implemented with almost painfully bad fictional events (random character X is now a god, there is no more magic in the world and now the Main Character of random book X must -rediscover magic- and save the world!) and tend to be very destructive (i.e. vast swaths of useful, published game text are destroyed, interesting sub-plots, characters and settings are removed and replaced (or more frequently) not replaced at all).</p><p></p><p>Every Time FR 'reboots' by wiping out everybody it gets weaker (as characters, not power levels obviously), interesting NPCs are "killed and replaced by this pit fiend see MM pg XX", gods and characters with established backgrounds are often replaced by less detailed characters. You're replacing years of work with a module that was hacked together over a few months by a rushed production team (or driven by novel-of-the-week type fiction writing).</p><p>(I should say that FR CS for 3.0 did a good job of trying to reverse this by coming up with new characters, bringing back slain ones, and so forth).</p><p>Ditto the DL 4th age stuff. Making "old settings" into "new settings" is not very interesting. If you want a new setting, where things are very different then make a new setting, then make a new setting. Nuking the old setting from orbit to make a new setting is silly.</p><p></p><p>Having said that, a 'new' campaign setting, that was issued with the promise it would be developed regularly according to a specific mega-plot; -could- be cool/interesting. Though you'd probablyoccupy the same space as an Adventure Path (Shackled City, Age of Worms) type product it could be attractive.</p></blockquote><p></p>
[QUOTE="Graf, post: 3090885, member: 3087"] Not to be this guy but... No and No (and Exalted is special). If, for some reason, you can't develop an interesting story that works -within- the campaign framework, then an optional book is a better alternative. But that's what Dungeon is for (you want Gythyanki to invade, fine, but don't make it canon). IMHO The Authocthonians setting itself is basically an optional setting book. "There are these cool Authocthonian guys, they were made by this lost god and live in another dimension." Maybe that dimension is connected to your Exalted game (and that may have been made explicit in 2nd ed) but maybe they don't. The GM picks whatever they like or they run it as a seperate game setting. Having three cool campaign outlines; one of which was the Gythyanki-style-total-invasion option was very cool. But it's more like suggesting that PS or SJ (back when it was tied to the other settinges like FR, DL, GH, etc.) should have an optional epic adventure hook included to challenge epic characters. Epic adventures are great. Any epic campaign in any published setting that is designed to specifically re-order the whole campaign world is a serious turn off. For starters, they are generally terribly implemented with almost painfully bad fictional events (random character X is now a god, there is no more magic in the world and now the Main Character of random book X must -rediscover magic- and save the world!) and tend to be very destructive (i.e. vast swaths of useful, published game text are destroyed, interesting sub-plots, characters and settings are removed and replaced (or more frequently) not replaced at all). Every Time FR 'reboots' by wiping out everybody it gets weaker (as characters, not power levels obviously), interesting NPCs are "killed and replaced by this pit fiend see MM pg XX", gods and characters with established backgrounds are often replaced by less detailed characters. You're replacing years of work with a module that was hacked together over a few months by a rushed production team (or driven by novel-of-the-week type fiction writing). (I should say that FR CS for 3.0 did a good job of trying to reverse this by coming up with new characters, bringing back slain ones, and so forth). Ditto the DL 4th age stuff. Making "old settings" into "new settings" is not very interesting. If you want a new setting, where things are very different then make a new setting, then make a new setting. Nuking the old setting from orbit to make a new setting is silly. Having said that, a 'new' campaign setting, that was issued with the promise it would be developed regularly according to a specific mega-plot; -could- be cool/interesting. Though you'd probablyoccupy the same space as an Adventure Path (Shackled City, Age of Worms) type product it could be attractive. [/QUOTE]
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