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Publishing Epic Campaigns - the "Authocthonians" approach
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<blockquote data-quote="Hussar" data-source="post: 3091029" data-attributes="member: 22779"><p>IMO, this is perhaps THE best way to introduce settings. The FR model was to produce setting book after setting book to fill in the spaces. The problem with that is that it doesn't really help the DM. The DM still has to go out and make adventures, stat up those other NPC's and whatnot. Only now, he has to do it in the framework of whatever setting you happen to be using.</p><p></p><p>I would much rather see the return of the Greyhawk model - which Goodman Games seems to be somewhat following. Lots and lots of adventures in which the campaign setting is presented within the context of the modules. Freeport is another great example of this as are the Adventure Paths. </p><p></p><p>Look at Scarred Lands. A great setting, with tons of potential and a pretty decent metaplot or three. Yet, it dies a few years after being released despite a huge amount of published support. IMO, the biggest thing that killed SL was the lack of modules. Sure, you could have all these great supplements, but, all that really did was add work to the DM. That's fine when I was 16 and could spend far too many hours developing things, but, now, I have the choice. I can go with SL and proceed to spend dozens, if not hundreds of hours developing a campaign, or, I can go with Shackled City, spend a weekend reading the book and a few hours a week doing campaign upkeep and run a campaign for the next year, maybe year and a half.</p><p></p><p>In my opinion, that's not really a choice at all.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3091029, member: 22779"] IMO, this is perhaps THE best way to introduce settings. The FR model was to produce setting book after setting book to fill in the spaces. The problem with that is that it doesn't really help the DM. The DM still has to go out and make adventures, stat up those other NPC's and whatnot. Only now, he has to do it in the framework of whatever setting you happen to be using. I would much rather see the return of the Greyhawk model - which Goodman Games seems to be somewhat following. Lots and lots of adventures in which the campaign setting is presented within the context of the modules. Freeport is another great example of this as are the Adventure Paths. Look at Scarred Lands. A great setting, with tons of potential and a pretty decent metaplot or three. Yet, it dies a few years after being released despite a huge amount of published support. IMO, the biggest thing that killed SL was the lack of modules. Sure, you could have all these great supplements, but, all that really did was add work to the DM. That's fine when I was 16 and could spend far too many hours developing things, but, now, I have the choice. I can go with SL and proceed to spend dozens, if not hundreds of hours developing a campaign, or, I can go with Shackled City, spend a weekend reading the book and a few hours a week doing campaign upkeep and run a campaign for the next year, maybe year and a half. In my opinion, that's not really a choice at all. [/QUOTE]
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