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Publishing Epic Campaigns - the "Authocthonians" approach
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<blockquote data-quote="Cam Banks" data-source="post: 3092021" data-attributes="member: 3817"><p>An interesting factor in this is D&D's tendency to not assume any ending to the campaign. The campaign settings don't assume the game will ever end; it will just keep going on and on, and when the PCs die, you will have new ones.</p><p></p><p>An epic campaign should assume two things. First, that the heroes are the most important characters. They don't have to be the biggest and baddest in the world, but the spotlight is on them and all real change occurs because of them.</p><p></p><p>Second, and this is where it gets tricky, the campaign should have a beginning and an ending. Arguably one of the biggest mistakes of developing Dragonlance early on was doing anything else with it after the modules were released. We've come so far now, after 20 years, that DL is now its own world and very open to running multiple campaigns and serving as the setting for many novels, but it wasn't originally planned that way. A true epic campaign shouldn't care about later supplements or the future of the product line or anything like that. It should all be directed at the campaign itself. And it should end, at some point, and that should be that.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3092021, member: 3817"] An interesting factor in this is D&D's tendency to not assume any ending to the campaign. The campaign settings don't assume the game will ever end; it will just keep going on and on, and when the PCs die, you will have new ones. An epic campaign should assume two things. First, that the heroes are the most important characters. They don't have to be the biggest and baddest in the world, but the spotlight is on them and all real change occurs because of them. Second, and this is where it gets tricky, the campaign should have a beginning and an ending. Arguably one of the biggest mistakes of developing Dragonlance early on was doing anything else with it after the modules were released. We've come so far now, after 20 years, that DL is now its own world and very open to running multiple campaigns and serving as the setting for many novels, but it wasn't originally planned that way. A true epic campaign shouldn't care about later supplements or the future of the product line or anything like that. It should all be directed at the campaign itself. And it should end, at some point, and that should be that. Cheers, Cam [/QUOTE]
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Publishing Epic Campaigns - the "Authocthonians" approach
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