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Publishing models of rpg lines: tools to design monsters vs new monsters
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<blockquote data-quote="jmucchiello" data-source="post: 5157678" data-attributes="member: 813"><p>What empirical evidence do you have that this is any form of failure? Some people want D&D to be all those things. How is having all of these publishing models as you call them a bad thing?</p><p></p><p>Do you really believe there can be one true lore-setting that all people would embrace equally and fervently?</p><p></p><p>Gleemax was intended as a facebook clone. That's why it failed. RPG players don't want a social network limited only to RPGs. In fact having a social network limited to a specific social activity is a sure sign someone doesn't understand social networks.</p><p> </p><p></p><p>Um, there is one D&D game dominating the hobby market, it's called D&D. No other RPG even comes close. How much more do you want D&D to dominate? Is there truly no room in the market for Mutants and Masterminds? Or GURPS?</p><p></p><p></p><p>Save it from what? D&D has had little value outside RPGs since the early 1980s. Short of another weird fad occurring it will never have that level of popularity again. So I ask again, save it from what?</p><p> </p><p></p><p>You don't like the OGL. We know this. That is beside the point. How is WotC failing with D&D? On what scale are measuring the failure?</p><p></p><p>Again, are you implying there is a Platonic form for RPGs that someone could discover and release as a RPG and everyone would flock to it as the One True Game? What does "best possible mechanics" mean? Is there no room for variety? There are days when I want a combat system as rough and detailed as GURPS and other days I want a narrative game where I can just make it up as I go along and other days when a simple roll against a target number is good enough and days when I don't want combat featured in the game at all. Do you really think it is possible to create a game that gives me this range of choice without compromise? And once there is compromise, there is no best.</p><p> </p><p></p><p>What? People settle for crap all the time. If people only choose the best, there would be no McDonalds, no reality television, no 3-chord rock bands, etc. Do you really believe what you wrote?</p><p></p><p></p><p>Is there such a thing as a universal fun? Something that everyone would say "Yes, that is fun." Give some examples, please.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5157678, member: 813"] What empirical evidence do you have that this is any form of failure? Some people want D&D to be all those things. How is having all of these publishing models as you call them a bad thing? Do you really believe there can be one true lore-setting that all people would embrace equally and fervently? Gleemax was intended as a facebook clone. That's why it failed. RPG players don't want a social network limited only to RPGs. In fact having a social network limited to a specific social activity is a sure sign someone doesn't understand social networks. Um, there is one D&D game dominating the hobby market, it's called D&D. No other RPG even comes close. How much more do you want D&D to dominate? Is there truly no room in the market for Mutants and Masterminds? Or GURPS? Save it from what? D&D has had little value outside RPGs since the early 1980s. Short of another weird fad occurring it will never have that level of popularity again. So I ask again, save it from what? You don't like the OGL. We know this. That is beside the point. How is WotC failing with D&D? On what scale are measuring the failure? Again, are you implying there is a Platonic form for RPGs that someone could discover and release as a RPG and everyone would flock to it as the One True Game? What does "best possible mechanics" mean? Is there no room for variety? There are days when I want a combat system as rough and detailed as GURPS and other days I want a narrative game where I can just make it up as I go along and other days when a simple roll against a target number is good enough and days when I don't want combat featured in the game at all. Do you really think it is possible to create a game that gives me this range of choice without compromise? And once there is compromise, there is no best. What? People settle for crap all the time. If people only choose the best, there would be no McDonalds, no reality television, no 3-chord rock bands, etc. Do you really believe what you wrote? Is there such a thing as a universal fun? Something that everyone would say "Yes, that is fun." Give some examples, please. [/QUOTE]
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