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<blockquote data-quote="Hard8Staff" data-source="post: 501472" data-attributes="member: 1386"><p>My 2 cents:</p><p></p><p>Modules are a hard sell. They always were and always will be. When we started in 1994, a distributor (now defunct) told me that and it's still true today.</p><p></p><p>One of the main reasons for the d20 license was so WOTC wouldn't have to lose money making modules...all us other suckers could do that for them.</p><p></p><p>From what I hear from distributors, d20 modules (sans D&D logo) sell in the 500-1250 range (I'm extrapolating by percentage based on what the 3 biggest distributors tell me).</p><p></p><p>When it's all said and done, if you want to make money, you better have a better business plan than merely selling d20 adventures.</p><p></p><p>If you really have your heart set on adventures, I think you'll do better submitting them to magazines for the 1-5 cents per word or giving them over to established manufacturers for publication.</p><p></p><p>David Kenzer</p></blockquote><p></p>
[QUOTE="Hard8Staff, post: 501472, member: 1386"] My 2 cents: Modules are a hard sell. They always were and always will be. When we started in 1994, a distributor (now defunct) told me that and it's still true today. One of the main reasons for the d20 license was so WOTC wouldn't have to lose money making modules...all us other suckers could do that for them. From what I hear from distributors, d20 modules (sans D&D logo) sell in the 500-1250 range (I'm extrapolating by percentage based on what the 3 biggest distributors tell me). When it's all said and done, if you want to make money, you better have a better business plan than merely selling d20 adventures. If you really have your heart set on adventures, I think you'll do better submitting them to magazines for the 1-5 cents per word or giving them over to established manufacturers for publication. David Kenzer [/QUOTE]
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