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Publishing Questions For 3.5e Compilations
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<blockquote data-quote="_Michael_" data-source="post: 9613421" data-attributes="member: 7045276"><p>So, I'm creating a tome for a game world I'm designing, complete with class tweaks, and tweaks to the skill list courtesy of other third party 3.5e material, and I was curious as to what I need to do to ensure I stay <em>legal</em> and am able to post the results (for free!) on this site and DTRPG.</p><p></p><p>The method I'm using is basically listing the skills as they appear in the PHB, but re-written as much as humanly possible to avoid direct plagiarism, with the same format. However, I'm also drawing from several other sources to make the skill list compilation: Green Ronin's <em>Advanced Player's Manual, </em>Mongoose Publishing's <em>Ultimate Game Designer's Companion</em>, Rite Publishing's <em>101 New Skill Uses </em>(which, oddly, seems to have directly plagiarized several skill descriptions from <em>Ultimate Game Designer's Companion...</em>), and a book called <em>Experts v.3.5</em>. I'm basically copying the skill uses in other books, rewording them, and then incorporating them into my list with tweaks where appropriate. I'm putting a footnote number next to each skill entry (or subskill entry), and at the end of the chapter, I'm inserting footnotes listing the titles so they get full credit, as well as mentioning in the beginning of the chapter what books I'm using. This skill list will then become the de facto skill set I will use to build all the NPCs of the world I'm designing.</p><p></p><p>Now, most of the skills added are those under Craft, Knowledge and Profession, so it's nothing too radical, just filler stuff that (I hope) will encourage player's to focus more on using their skills in new and quirky ways rather than falling back on the "Muh fireball!" deus ex machina of magic. Plus, it will allow greater NPC diversity as they'll have greater range of knowledge and skills to fill in the background of cities and their shop-lined streets--characters will now be able to find cordwainers, tin smiths, and dyers, for instance, in addition to the usual "tavern/inn/blacksmith/weaponsmith/armorsmith/magic shop" circuit the players will usually run when they come into a city.</p><p></p><p>Is there anything I need to add or do to ensure that 1) these companies I'm borrowing from are given their due, and 2) ensure that I will be able to publish it on DTRPG and here without running afoul of the fine print in the ToS about trademarks and all that? My intent is really not to steal or defraud anyone, but redirect those who enjoy my game world to the resources I used so that they may enjoy those sources of gaming goodies as well and even use them in my game world in ways which I have not anticipated. I want to ensure I can reach as wide an audience as possible, but don't want to be immediately DMCA'd into oblivion for an unintentional error.</p><p></p><p>Furthermore, am I able to publish links to that list and description for those who want to come see what I'm up to? It's in a google docs page, and I would love some feedback along the way, but again, I haven't uploaded it here simply because I'm unsure of exactly how far the OGL protection extends to third party material and what the site will allow in regards to unpublished/unfinished works. Any help or advice would be greatly appreciated.</p><p></p><p>Also, [USER=8461]@Alzrius[/USER], how is that <em>Ultimate Game Designer's Companion?</em> I've been waiting to hear what you think. lol</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9613421, member: 7045276"] So, I'm creating a tome for a game world I'm designing, complete with class tweaks, and tweaks to the skill list courtesy of other third party 3.5e material, and I was curious as to what I need to do to ensure I stay [I]legal[/I] and am able to post the results (for free!) on this site and DTRPG. The method I'm using is basically listing the skills as they appear in the PHB, but re-written as much as humanly possible to avoid direct plagiarism, with the same format. However, I'm also drawing from several other sources to make the skill list compilation: Green Ronin's [I]Advanced Player's Manual, [/I]Mongoose Publishing's [I]Ultimate Game Designer's Companion[/I], Rite Publishing's [I]101 New Skill Uses [/I](which, oddly, seems to have directly plagiarized several skill descriptions from [I]Ultimate Game Designer's Companion...[/I]), and a book called [I]Experts v.3.5[/I]. I'm basically copying the skill uses in other books, rewording them, and then incorporating them into my list with tweaks where appropriate. I'm putting a footnote number next to each skill entry (or subskill entry), and at the end of the chapter, I'm inserting footnotes listing the titles so they get full credit, as well as mentioning in the beginning of the chapter what books I'm using. This skill list will then become the de facto skill set I will use to build all the NPCs of the world I'm designing. Now, most of the skills added are those under Craft, Knowledge and Profession, so it's nothing too radical, just filler stuff that (I hope) will encourage player's to focus more on using their skills in new and quirky ways rather than falling back on the "Muh fireball!" deus ex machina of magic. Plus, it will allow greater NPC diversity as they'll have greater range of knowledge and skills to fill in the background of cities and their shop-lined streets--characters will now be able to find cordwainers, tin smiths, and dyers, for instance, in addition to the usual "tavern/inn/blacksmith/weaponsmith/armorsmith/magic shop" circuit the players will usually run when they come into a city. Is there anything I need to add or do to ensure that 1) these companies I'm borrowing from are given their due, and 2) ensure that I will be able to publish it on DTRPG and here without running afoul of the fine print in the ToS about trademarks and all that? My intent is really not to steal or defraud anyone, but redirect those who enjoy my game world to the resources I used so that they may enjoy those sources of gaming goodies as well and even use them in my game world in ways which I have not anticipated. I want to ensure I can reach as wide an audience as possible, but don't want to be immediately DMCA'd into oblivion for an unintentional error. Furthermore, am I able to publish links to that list and description for those who want to come see what I'm up to? It's in a google docs page, and I would love some feedback along the way, but again, I haven't uploaded it here simply because I'm unsure of exactly how far the OGL protection extends to third party material and what the site will allow in regards to unpublished/unfinished works. Any help or advice would be greatly appreciated. Also, [USER=8461]@Alzrius[/USER], how is that [I]Ultimate Game Designer's Companion?[/I] I've been waiting to hear what you think. lol [/QUOTE]
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