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Publishing Single-item PDFs - Advice?
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<blockquote data-quote="jefgorbach" data-source="post: 5497075" data-attributes="member: 28278"><p>generally speaking, artwork is a nice fluffy waste of space for the most part which the majority of which is NOT needed when a quick descriptive blurb would more than suffice to trigger the reader mental faculties into picturing your creation. </p><p></p><p>ie a ring is a ring is a ring so the funds for a picture displaying how your particular finger-sized metal donut etched with gold filigree and diamond studs differs from the one next to it in the display case would be better spent on word-count relating its creation/usage in your campaign ... words which further bring your creation to life, provide additional in-game hooks/ideas and could easily be adjusted to better fit my own. </p><p></p><p>Its not so much what it looks like but rather what has happened beforehand to make that particular piece so important.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5497075, member: 28278"] generally speaking, artwork is a nice fluffy waste of space for the most part which the majority of which is NOT needed when a quick descriptive blurb would more than suffice to trigger the reader mental faculties into picturing your creation. ie a ring is a ring is a ring so the funds for a picture displaying how your particular finger-sized metal donut etched with gold filigree and diamond studs differs from the one next to it in the display case would be better spent on word-count relating its creation/usage in your campaign ... words which further bring your creation to life, provide additional in-game hooks/ideas and could easily be adjusted to better fit my own. Its not so much what it looks like but rather what has happened beforehand to make that particular piece so important. [/QUOTE]
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