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Pulling a player into character
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1470211" data-attributes="member: 6584"><p>It's more the principle of giving someone in game rewards for cooking up a decent background. If someone has made a decent background and thought about it then they might well use it. Also gives the GM lots of hooks to draw them into RPGing... which was the problem here.</p><p></p><p>This is a 'Carrot' method rather than a 'Stick' or 'No Reward' method for doing so... which is why it appeals to me.</p><p></p><p>The principle could be altered to suit the particular game. For example - add the bonus points onto randomly made stats. Replace stat bonus with extra wealth, 'leveling' magic items, Hit point dice re-rolls, etc. Personally I find that array a little low - I'd start with the higher one I've been using lately (17, 15, 13, 11, 10, 8)...</p><p></p><p></p><p>I agree about the point buy making cooking cutting more possible, but I've seen that done in random creation systems as well. However, I think that is easier stopped by speaking to the player in question... </p><p></p><p>Grossly generalising, clone characters is a sign that a campaign has some or all of: </p><p>1)a very high death rate</p><p>2)very combat focused </p><p>3)not much social interaction.</p><p>In fact, a regular Mega Dungeon Crawl - which I think make great mini-campaigns - but generally not for the flavour/rpg reasons. Clone characters are probably quite desirable in some ways!</p><p></p><p></p><p>I don't think this particular method type point buy supports 'cookie cutters' - simply because I think the DM would have to agree the background material that gains the 'bonus' stat points... 'Cookie cutting' would surely mean using exactly the same background material again... That's not going to get a 'Yes' from most GMs? So, in other words, you could create a character with the same numbers but the background would have to be different.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1470211, member: 6584"] It's more the principle of giving someone in game rewards for cooking up a decent background. If someone has made a decent background and thought about it then they might well use it. Also gives the GM lots of hooks to draw them into RPGing... which was the problem here. This is a 'Carrot' method rather than a 'Stick' or 'No Reward' method for doing so... which is why it appeals to me. The principle could be altered to suit the particular game. For example - add the bonus points onto randomly made stats. Replace stat bonus with extra wealth, 'leveling' magic items, Hit point dice re-rolls, etc. Personally I find that array a little low - I'd start with the higher one I've been using lately (17, 15, 13, 11, 10, 8)... I agree about the point buy making cooking cutting more possible, but I've seen that done in random creation systems as well. However, I think that is easier stopped by speaking to the player in question... Grossly generalising, clone characters is a sign that a campaign has some or all of: 1)a very high death rate 2)very combat focused 3)not much social interaction. In fact, a regular Mega Dungeon Crawl - which I think make great mini-campaigns - but generally not for the flavour/rpg reasons. Clone characters are probably quite desirable in some ways! I don't think this particular method type point buy supports 'cookie cutters' - simply because I think the DM would have to agree the background material that gains the 'bonus' stat points... 'Cookie cutting' would surely mean using exactly the same background material again... That's not going to get a 'Yes' from most GMs? So, in other words, you could create a character with the same numbers but the background would have to be different. [/QUOTE]
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