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Pulling a player into character
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<blockquote data-quote="Umbran" data-source="post: 1470710" data-attributes="member: 177"><p>Okay, as many have noted, if he's having fun and isn't getting in anyone else's way, things are not bad. There's something to be said for coaxing him into trying something a little different to see if he likes it, though.</p><p></p><p>I personally find that the best way to get players to worry about dying doesn't involve stats or the threat of death at all. The best way to get a player to care is to make his character part of a compelling story. If your game was a novel, you'd want it to be a real page-turner. A book that the reader cannot put down. If the player is eager and interested in advancing the plot or story, they won't want their character to die, because the next character isn't the same story.</p><p></p><p>I cannot tell you how to do this with the given player, though. What makes the story compelling for one person won't get attention from another. You need to know what this player likes and dislikes. You need to find what buttons he wants pushed. When you find the hooks he likes, use them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1470710, member: 177"] Okay, as many have noted, if he's having fun and isn't getting in anyone else's way, things are not bad. There's something to be said for coaxing him into trying something a little different to see if he likes it, though. I personally find that the best way to get players to worry about dying doesn't involve stats or the threat of death at all. The best way to get a player to care is to make his character part of a compelling story. If your game was a novel, you'd want it to be a real page-turner. A book that the reader cannot put down. If the player is eager and interested in advancing the plot or story, they won't want their character to die, because the next character isn't the same story. I cannot tell you how to do this with the given player, though. What makes the story compelling for one person won't get attention from another. You need to know what this player likes and dislikes. You need to find what buttons he wants pushed. When you find the hooks he likes, use them. [/QUOTE]
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Pulling a player into character
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