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<blockquote data-quote="iserith" data-source="post: 6872682" data-attributes="member: 97077"><p>I would not suggest instituting a standing house rule. Instead, I recommend putting it out there only as part of the stakes of a dramatic situation that is unfolding. The invading army is marching on the PCs' hometown. The PCs have just finishing battling elsewhere all day and night. Do they hurry to their hometown and risk exhaustion, but get there before the army arrives? Or do they rest, then travel, but arrive when the enemies are already at the gates? This is a meaningful, difficult decision to make and probably doesn't come up often, so a standing house rule is likely unnecessary. If there's nothing interesting at stake, it's not worth thinking about it in my view.</p><p></p><p>Depending on the party, a DC 12 probably means one or more PCs fail. Those with proficiency in Con saves will probably already have a decent Con. Others will likely have +1 at best on average which makes it a coin toss.</p></blockquote><p></p>
[QUOTE="iserith, post: 6872682, member: 97077"] I would not suggest instituting a standing house rule. Instead, I recommend putting it out there only as part of the stakes of a dramatic situation that is unfolding. The invading army is marching on the PCs' hometown. The PCs have just finishing battling elsewhere all day and night. Do they hurry to their hometown and risk exhaustion, but get there before the army arrives? Or do they rest, then travel, but arrive when the enemies are already at the gates? This is a meaningful, difficult decision to make and probably doesn't come up often, so a standing house rule is likely unnecessary. If there's nothing interesting at stake, it's not worth thinking about it in my view. Depending on the party, a DC 12 probably means one or more PCs fail. Those with proficiency in Con saves will probably already have a decent Con. Others will likely have +1 at best on average which makes it a coin toss. [/QUOTE]
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