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Pulling an unconscious ally out of combat
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<blockquote data-quote="LonePaladin" data-source="post: 3877834" data-attributes="member: 6963"><p>When the rules come into conflict with what's fun for the players, go with the latter.</p><p></p><p>In this case, having someone put himself at risk to get an ally out of harm's way made for tension at the table: will they be able to do so before it gets a chance to finish him off? Even if they do, will they deal with the threat in time to ensure their friend's survival, or will that 10% stabilizing roll consistently fail?</p><p></p><p>I'd say you made the right call on this. No animal, even one affected by the savage tide, would've ignored other combatants waving weapons and spells in its face to take a leisurely bite out of a fallen enemy's hide. If he'd still been lying there, sure, have it grab him and try to run off — but don't just automatically kill the character off when it's more dramatic and fun to give them the <em>chance</em> of losing someone.</p><p></p><p>(One caveat: If your players start to get cavalier about this — "Oh, he won't kill one of us outright" — feel free to throw an unavoidable kill at them. Just make sure the victim will have a chance of either being raised, or let the player bring in a replacement character without much hassle.)</p></blockquote><p></p>
[QUOTE="LonePaladin, post: 3877834, member: 6963"] When the rules come into conflict with what's fun for the players, go with the latter. In this case, having someone put himself at risk to get an ally out of harm's way made for tension at the table: will they be able to do so before it gets a chance to finish him off? Even if they do, will they deal with the threat in time to ensure their friend's survival, or will that 10% stabilizing roll consistently fail? I'd say you made the right call on this. No animal, even one affected by the savage tide, would've ignored other combatants waving weapons and spells in its face to take a leisurely bite out of a fallen enemy's hide. If he'd still been lying there, sure, have it grab him and try to run off — but don't just automatically kill the character off when it's more dramatic and fun to give them the [I]chance[/I] of losing someone. (One caveat: If your players start to get cavalier about this — "Oh, he won't kill one of us outright" — feel free to throw an unavoidable kill at them. Just make sure the victim will have a chance of either being raised, or let the player bring in a replacement character without much hassle.) [/QUOTE]
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Pulling an unconscious ally out of combat
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