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<blockquote data-quote="Blue" data-source="post: 7164325" data-attributes="member: 20564"><p>I find this curious, because to me 3.x had a number of fatal flaws (after 12 years of running and more of playing) that I can not stand that 5e completely avoids.</p><p></p><p>I'm not in any way debating what edition you like - that's the joy of different editions and even different systems (my current favorite fantasy RPG is not D&D). It's just curiosity in how 5e is like 3.x?</p><p></p><p>Just so I don't leave you also wondering my details like I was wondering yours, issues I had with 3.x that I feel 5e fixed:</p><ul> <li data-xf-list-type="ul">Need for magic items to make the math work, even on NPCs.</li> <li data-xf-list-type="ul">Monsters/NPCs using very fiddly math that took forever at high levels to prep to run.</li> <li data-xf-list-type="ul">Prestige classes (and feat chains to a much lesser degress) that required planning out characters from level 1 not to miss cut-offs.</li> <li data-xf-list-type="ul">Poor multiclassing: cherrypicking due to lots of 1st level features, BAB stacking but casting not, able to optimize way beyond straight-classed characters</li> <li data-xf-list-type="ul">Long combats (wall clock time)</li> <li data-xf-list-type="ul">Able to unintentionally make characters that suck. (Hard to do in 5e unless you multiclass, and even then not so bad.)</li> <li data-xf-list-type="ul">Linear fighters/quadratic wizard (still there to some degree, but not as bad)</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 7164325, member: 20564"] I find this curious, because to me 3.x had a number of fatal flaws (after 12 years of running and more of playing) that I can not stand that 5e completely avoids. I'm not in any way debating what edition you like - that's the joy of different editions and even different systems (my current favorite fantasy RPG is not D&D). It's just curiosity in how 5e is like 3.x? Just so I don't leave you also wondering my details like I was wondering yours, issues I had with 3.x that I feel 5e fixed: [LIST] [*]Need for magic items to make the math work, even on NPCs. [*]Monsters/NPCs using very fiddly math that took forever at high levels to prep to run. [*]Prestige classes (and feat chains to a much lesser degress) that required planning out characters from level 1 not to miss cut-offs. [*]Poor multiclassing: cherrypicking due to lots of 1st level features, BAB stacking but casting not, able to optimize way beyond straight-classed characters [*]Long combats (wall clock time) [*]Able to unintentionally make characters that suck. (Hard to do in 5e unless you multiclass, and even then not so bad.) [*]Linear fighters/quadratic wizard (still there to some degree, but not as bad) [/LIST] [/QUOTE]
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