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<blockquote data-quote="Tony Vargas" data-source="post: 7166694" data-attributes="member: 996"><p>I only came into it in 1980, but for a while, I was bumping into things from 0D&D & Basic while playing AD&D and hardly seeing the difference - there was more difference from one DM to another within one of the two 'prongs' or within an edition of AD&D than there was among all the TSR editions, IMHO. </p><p></p><p>But I was thinking of dramatic, technical changes. Like the handling of multi-class characters. MCing worked basically the same throughout the TSR years, though 2e loosened level limits to the point of meaninglessness, the mechanic was basically the same. 3.0 changed it dramatically. </p><p></p><p>But, maybe I should retrench and just say it changed little from the beginning of AD&D until the second half of 2e with S&P, C&T and the like? </p><p></p><p> Yep. And spellcasting being basically Vancian, and skills at best sketchy, and resolution systems varied rather than unified on the d20, etc...</p><p></p><p> Oh yeah! That didn't happen though, Hero stuck around. :shrug:</p><p></p><p>Fuzion was actually pretty innovative, it was open-source and had the switches-and-dials thing trying to be a 'toolbox' to build your own game...</p><p></p><p>...sound familiar? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>...</p><p>Hey, could you imagine if Hero had crossed with d20 instead of Interlock? It'd actually have worked better in one minor way: d20 & 3d6 resolution methods are on the same 'scale,' (both average 10.5, for instance) the same magnitude of bonus works with either (though the bell curve makes a big difference in distribution. You could never hybridize something so class/list-based with something so point-buy/effects-based, but it's an amusing thought.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7166694, member: 996"] I only came into it in 1980, but for a while, I was bumping into things from 0D&D & Basic while playing AD&D and hardly seeing the difference - there was more difference from one DM to another within one of the two 'prongs' or within an edition of AD&D than there was among all the TSR editions, IMHO. But I was thinking of dramatic, technical changes. Like the handling of multi-class characters. MCing worked basically the same throughout the TSR years, though 2e loosened level limits to the point of meaninglessness, the mechanic was basically the same. 3.0 changed it dramatically. But, maybe I should retrench and just say it changed little from the beginning of AD&D until the second half of 2e with S&P, C&T and the like? Yep. And spellcasting being basically Vancian, and skills at best sketchy, and resolution systems varied rather than unified on the d20, etc... Oh yeah! That didn't happen though, Hero stuck around. :shrug: Fuzion was actually pretty innovative, it was open-source and had the switches-and-dials thing trying to be a 'toolbox' to build your own game... ...sound familiar? ;) ... Hey, could you imagine if Hero had crossed with d20 instead of Interlock? It'd actually have worked better in one minor way: d20 & 3d6 resolution methods are on the same 'scale,' (both average 10.5, for instance) the same magnitude of bonus works with either (though the bell curve makes a big difference in distribution. You could never hybridize something so class/list-based with something so point-buy/effects-based, but it's an amusing thought. [/QUOTE]
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