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<blockquote data-quote="Jacob Lewis" data-source="post: 7167052" data-attributes="member: 6667921"><p>Random thought: I think there is a considerable difference between leaving a game you tried a few times and leaving one you have played consistently for a few decades. Which is why I am surprised that I am content to give up the main books during the active period of the game. For many of us, D&D is home. We know the rules. We know the lore, as well as the history. We have familiarity and experience which is only gained through prolonged exposure and commitment. D&D belongs to everyone. So I can understand why so many felt burned by the move in 4th Edition. It wasn't appealing to many, so they chose not to get onboard. That didn't mean they were happy feeling left out because the playground was run by the new kids. But now the tables have turned as the old days have returned and the ones who jumped on the bandwagon are now standing on the sidelines. </p><p></p><p>I think the worst part in all of this for me is how the edition I would most like to continue playing and evolving has tighter restrictions with little or no chance for outside support. And let's be honest, it is the version that benefits the most from good digital tools and a much needed clean up.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7167052, member: 6667921"] Random thought: I think there is a considerable difference between leaving a game you tried a few times and leaving one you have played consistently for a few decades. Which is why I am surprised that I am content to give up the main books during the active period of the game. For many of us, D&D is home. We know the rules. We know the lore, as well as the history. We have familiarity and experience which is only gained through prolonged exposure and commitment. D&D belongs to everyone. So I can understand why so many felt burned by the move in 4th Edition. It wasn't appealing to many, so they chose not to get onboard. That didn't mean they were happy feeling left out because the playground was run by the new kids. But now the tables have turned as the old days have returned and the ones who jumped on the bandwagon are now standing on the sidelines. I think the worst part in all of this for me is how the edition I would most like to continue playing and evolving has tighter restrictions with little or no chance for outside support. And let's be honest, it is the version that benefits the most from good digital tools and a much needed clean up. [/QUOTE]
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