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<blockquote data-quote="Lanefan" data-source="post: 7167475" data-attributes="member: 29398"><p>Er...why do you need an OGL, or a licence, in order to keep playing/running/evolving 4e?</p><p></p><p>I have to assume you've got enough material (i.e. rulebooks, adventure modules, etc.) to run 4e right now. You obviously know the game, and know how it works, and have some experience running it...which means by default you also have enough knowledge to evolve it on your own. You know what works well, you know what works well enough, and you know what might need a little tweaking. So go ahead and tweak it. Evolve it. Make it what you want it to be, then run it for your crew. In person, not online, for those same people you were thinking of running in 5e.</p><p></p><p>Sure you won't have the online tools, but who needs those anyway? You've got your own brain, and pen/paper/computer to build your ideas on - and that's all you need.</p><p></p><p>Lan-"a fine example of why not to depend on online anything, as it might not always be there"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7167475, member: 29398"] Er...why do you need an OGL, or a licence, in order to keep playing/running/evolving 4e? I have to assume you've got enough material (i.e. rulebooks, adventure modules, etc.) to run 4e right now. You obviously know the game, and know how it works, and have some experience running it...which means by default you also have enough knowledge to evolve it on your own. You know what works well, you know what works well enough, and you know what might need a little tweaking. So go ahead and tweak it. Evolve it. Make it what you want it to be, then run it for your crew. In person, not online, for those same people you were thinking of running in 5e. Sure you won't have the online tools, but who needs those anyway? You've got your own brain, and pen/paper/computer to build your ideas on - and that's all you need. Lan-"a fine example of why not to depend on online anything, as it might not always be there"-efan [/QUOTE]
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