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Pulling up a rope... with a PC attached
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<blockquote data-quote="fuzzlewump" data-source="post: 5355948" data-attributes="member: 63214"><p>I disagree that pulling a character up is a 'cheeseball' approach, people would do it in real life if it they had to or it was just easier that way. Why wouldn't anyone do that? People take the elevator instead of stairs even if it's only 1-floor and thus time isn't really a factor. Maybe that's not the best example, but I can't think of a reason why someone <em>wouldn't</em> be pulled up if the circumstance called for it. And I disagree, even if you thought it was a bad approach, about countering a bad approach with a bad act. Two wrongs don't make a right and all that.</p><p></p><p>That aside, I think you ruled it correctly. If the dwarf makes their climb check to just hold on, then the tension of the rope (weight of the dwarf), as far the knight is concerned, is just a load. If it's not a heavy load, then he can move full speed, essentially pulling the dwarf up with each step. If there's significant friction (dwarf is grinding against rock walk as you pull her up), I'd rule it like pulling someone around if they're grabbed. You can only move half-speed that way. If he's just pulling with arm strength, well, that's a whole different call. Maybe a strength check. Or just handwave the whole situation. I played encounters for the first time last night and found my group's focus on getting up to the cave opening boring at best.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5355948, member: 63214"] I disagree that pulling a character up is a 'cheeseball' approach, people would do it in real life if it they had to or it was just easier that way. Why wouldn't anyone do that? People take the elevator instead of stairs even if it's only 1-floor and thus time isn't really a factor. Maybe that's not the best example, but I can't think of a reason why someone [I]wouldn't[/I] be pulled up if the circumstance called for it. And I disagree, even if you thought it was a bad approach, about countering a bad approach with a bad act. Two wrongs don't make a right and all that. That aside, I think you ruled it correctly. If the dwarf makes their climb check to just hold on, then the tension of the rope (weight of the dwarf), as far the knight is concerned, is just a load. If it's not a heavy load, then he can move full speed, essentially pulling the dwarf up with each step. If there's significant friction (dwarf is grinding against rock walk as you pull her up), I'd rule it like pulling someone around if they're grabbed. You can only move half-speed that way. If he's just pulling with arm strength, well, that's a whole different call. Maybe a strength check. Or just handwave the whole situation. I played encounters for the first time last night and found my group's focus on getting up to the cave opening boring at best. [/QUOTE]
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Pulling up a rope... with a PC attached
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